No pay-to-win nonsense in Homefront: The Revolution

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Impending co-op shooter Homefront: The Revolution actually looks pretty good. I have no idea why developer Dambuster Studios and publisher Deep Silver are using a franchise nobody cared about and not going the “new IP router” personally, but I digress. The game is shaping up to be a pretty good game.

Even better? News that it won’t have a season pass, or have any “pay to win” DLC. While the game will feature a micro-transaction system, it won’t offer those with unburdened credit cards anything they wouldn’t be able to earn in the game.

So says developer Fasahat Salim speaking to Gamespot. Salim says there’s nothing hidden behind a paywall.

“It’s absolutely not a pay-to-win system because everything we’re providing in these resistance crates is available for free in the game through normal play,” he told Gamespot. “All we’re offering is, for those players that don’t necessarily have the time to invest in the game, to unlock those cool things. It’s basically just a time saver for them; a shortcut to unlocking these things. They pay a little bit of money but they’re not getting anything that’s exclusive to them.”

There’s no seasons pass or map packs, but the game will be supported with content for at least a year after release.

“We’re not doing any sort of packs. We’re not making map packs or anything like that,” he added. “As we’re done with a mission, we’re going to release it, the community can go ahead and play it, and we’re going to keep doing that for at least a year after release.”

Homefront: The Revolution is coming to PC and new-gen consoles in May.

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Last Updated: February 2, 2016

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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