Home Gaming Nvidia is going to make Assassin’s Creed Unity look rather pretty

Nvidia is going to make Assassin’s Creed Unity look rather pretty

1 min read
16

They all look like console peasants from up here

And the Nvidia/AMD war continues! PC will always have the best potential for video game visuals, depending on how deep your pockets are. And depending on your brand loyalty (DOWN WITH THAT GRAPHICS CARD COMPANY!), you could be in for an optimised experience. With Assassin’s Creed Unity, expect to eat the very best of digital cake, according to Nvidia at least.

Provided that you’re rocking a GeForce GTX card and that this video isn’t complete bullshot, those are some pretty damn gorgeous graphics. As the video detailed, there’s some magic from Hogwarts here with horizon bases ambient occlusion technology that makes for better shadows, lighting and overall performance while temporal anti-aliasing helps stick a knife in the back of any of those lingering jagged edges and flickering images.

So far, Assassin’s Creed Unity has had a softer look to me, which isn’t a bad thing at all. In a way, it feels like the art direction leaned towards recreating an oil painting feel in the game, based on the colours and application of PCSS (Percentage close software shadows). The game really does look magnificent in action, and it has come a long way since we saw it in action at E3.

But I’m most likely going to have to sell several of Geoff’s organs in order to afford the necessary hardware to really run Unity. If he has any working ones left that is. The game is out later in November. Start saving your pennies and console scorn for the necessary hardware if you’re going for the full visual experience on this stunner.

Last Updated: October 30, 2014

16 Comments

  1. So with all this amazing new graphical technology and power…Ubi couldn’t include playable female assassins?

    Reply

    • FoxOneZA

      October 30, 2014 at 07:44

      Your PC ain’t powerful enough 😛

      Reply

      • Cadis Etrama Di Umar

        October 30, 2014 at 07:59

        So if I run it on Ultra setting I’ll get to play as a female? 😛

        Reply

    • ToshZA

      October 30, 2014 at 09:53

      Or 60fps…

      Reply

    • OVG

      October 30, 2014 at 11:06

      With the amount of polygons required to make a pair of boobies you loose 200+ characters on screen.

      Reply

    • Ranting Raptor Llew

      October 30, 2014 at 11:07

      The boob PhysX was too much for current gen cards

      Reply

    • UltimateNinjaPandaDudeGuy

      October 30, 2014 at 11:49

      It honestly shouldn’t be that difficult putting female assassins in the multiplayer version, but putting them in the game storyline-wise I an can imagine it being problematic taking into account that the storyline is built around one specific character…

      That said I really do think they should bring out a female lead AC after this one. There is obviously a market share they are missing and I can’t imagine people NOT buying it because it has a female lead.

      Reply

    • Gideon Venter

      October 30, 2014 at 12:06

      Why was this not a complaint with the previous 4 installments?

      Reply

  2. FoxOneZA

    October 30, 2014 at 07:44

    Wonder if some of the features mentioned in the trailer are nothing but smoke and mirrors.

    Also, it seems like the GTX 970 is the GPU that the next-gen consoles would have been aiming for due to it’s low power requirements, small form factor and a bit extra oomph from the Nvidia skunkworks. That been said, AC: BF had horrible fram-rate issues on PC with or without the Nvidia eye-candy.

    Reply

    • veggiesaurus ZA

      October 30, 2014 at 08:52

      “smoke and mirrors”, i.e. soft GPU particles and real time dynamic reflections are where it’s at! I think AC:U makes a pretty risky pre-order on xb1 or pc.

      Reply

  3. veggiesaurus ZA

    October 30, 2014 at 08:04

    If I’m not mistaken, the only Nvidia-only feature is TXAA, the rest are available on AMD as well. (Oh, and shield support as well, but I don’t think there are many AMD owners with a shield tablet…)

    Reply

    • Ceyber, Hans

      October 30, 2014 at 12:10

      Uhm… You forgot Physx? If it’s anything like Black Flag then ambient occlusion will get a boost too, as well as shadows (soft shadows).

      Reply

      • veggiesaurus ZA

        October 30, 2014 at 12:13

        HBAO+ and soft shadows are AMD-compatible too. PhysX is a good point though. Hopefully they’ll actually implement GPU physx, rather than just leaving it CPU-only (this is presumably the default on xb1 & ps4)

        Reply

        • Ceyber, Hans

          October 30, 2014 at 12:38

          THought HBAO+ and SS were Nvidia-exclusive, my mistake.

          I’d agree that the console versions will most likely be CPU-based. We’ll have to see what the final say is when it comes out.

          On another note, just got those new Nvidia drivers. Bye-bye tedious tweaking, hello easy DSR!

          Reply

  4. aj_nator

    October 30, 2014 at 11:14

    I just hope this AC has been given polish so that we don’t see game breaking bugs again. C’mon Ubi!

    Reply

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