Peter Molyneux admits Kinect, as an input device, has “some real problems”

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Journey

Uh oh. In an interview about Fable: The Journey, one of Kinect’s most ardent supporters, the legendary British game designer Peter Molyneux, has admitted that Kinect isn’t an ideal input device. Kinect, which Microsoft has invested heavily in (half a billion Dollars on advertising alone), allows players to eschew traditional game controllers, and use their bodies to control games as if by magic. “You are the controller,” asserts the advertising.

“I’ll admit that Kinect has got some problems. As an input device it has some real problems. Without a thumb stick, navigation is a real problem,” he said. “You haven’t got any buttons, so ordering the player to do something can be somewhat of a problem.” This echoes the problems many gamers have with Kinect; without the ability to properly, and accurately navigate your game character, Kinect experiences are often relegated to dumbed-down, twitchy mini-games or on-rail affairs.

It’s not all bad though; Molyneux says the twin cameras of Kinect give players “a great sense of freedom and emotion.” He also insists that Fable : The Journey, despite appearances, isn’t on-rails  and is planned to be “more engrossing, and more emotional than any control-based game or any Fable game has ever been before.” Lofty words and big promises..but of course that the sort of thing we’ve come to expect from Molyneux.

I still think that the one franchise Molyneux’s Lionhead Studios is sitting on that would actually work exceptionally well with Kinect is the god simulator Black & White. It was all about waving hands about anyway.

Kinect, for all its faults, has gone on to become the fastest selling electronics device in the world, as certified by Guinness.

Source : Gaming Union

Last Updated: June 21, 2011

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