Lionhead’s Peter Molyneux has compared Microsoft’s full-body motion-sensing peripheral with the advent of the computer mouse, which also saw derision and a general lack of acceptance in its early days, in the land before time.
"You know what? This is exactly like the mid-80s when we got the Amiga and we started playing with a mouse," said the man big promises "I can remember everyone writing about how the mouse is the worst thing for gaming and it took a little while for the development community to start exploring and experiment with it. But out of that exploration and experimentation came Wolfenstein and DOOM and real-time strategy games. â€œ
"Before that we were all doing stuff with a joystick. I think that any invention as big as Kinect just takes a while for us to get our teeth into. I agree with the scepticism from core gamers because there is no example yet of anything which is as dramatic or as exciting (as a game on a controller) or even an experience that lasts more than fifteen minutes. When you get past the idiosyncrasies which every control mechanism has, Kinect is a wonderful device to innovate on."
The big difference here is that Kinect, from everything we’ve seen so far, is awfully restrictive – whereas the mouse opened up the PC as a gaming platform, eventually making it possible to play things like FPS’ and RTS’ with relative ease. He could, of course, be completely right. Go back and play Wolfenstein 3D, Duke Nukem 3D and Doom (without mods) and see how damned reliant those games were on keyboard controls. It takes a while for good controls to be implemented when a new way of playing comes along – although whether Kinect is really new or any good is still up for debate.
Source : CVG
Last Updated: July 14, 2011