PT spiritual successor Allison Road has been cancelled

2 min read


Remember Allison Road? It was an indie game from Lilith Ltd that looked to fill the void left by the unfortunate cancellation of Hideo Kojima and Guillermo del Toro’s Silent Hills. Taking its cues from the Playable Teaser that announced Silent Hills to the World, Allison Road looked to blend that sort of creepy gross-out scarefest with the subtle storytelling of Gone Home.

Here’s what the game is all about.

“The player will encounter Lily, who is pivotal to the story and who, at the same time, is not what she might seem to many people out there right now. While Lily does present a mortal threat to you, there are other forces way beyond your comprehension at work; and while the clock is ticking against you, you will have to find a way to escape this deadly peril while your fate and Lily’s fate are inevitably linked.”

It’s had an odd development path. Originally set to be a Kickstarter project, the game was picked up to be published by Worms Maker Team 17.

When that deal was first announced, here’s what the team had to say:

“We are delighted to announce that we will be joining Team17’s highly successful games label. For us it’s an incredible opportunity to be part of a label that looks after not only such a massive gaming franchise, but also supports developers like Playtonic, Mouldy Toof and many others. Working with Team17 will give us the chance to make our game unhindered creatively, but at the same time will give us the resources, support and experience that only a 25 year old studio can give,” they said then.

And now? Well, now it’s been rather unceremoniously cancelled. According to a tweet from the official account, Allison Road has been binned. There’s no real information on the whys or the hows, but that information, they say, is coming.

I suppose we’ll find out more in the coming weeks.

That’s one less game for Matty to review.


Last Updated: June 6, 2016

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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