Bioshock Infinite, the Jew-made “white-killing” simulator that looks to undermine the American Dream has a fair bit content with religious undertones and themes. It’s not got a fair bit less of it, because some of the meatier religious content has been cut.
“I had some very valuable conversations. One of the characters in the game was highly altered based upon some very interesting conversations I had with people on the team who came from a very religious background, and I was able to understand they were kind of upset about something,” Levine told the Official PlayStation Magazine.
Levine’s made it pretty clear though that he won’t self-censor just to avoid offending people; instead he took the feedback and used it to make the game’s story better.
“What I said to them was, ‘I’m not going to change anything to get your approval, but I think I understand what you’re saying and I think I can do something that’s going to make the story better, based on what you said,’” he explained.
“So I did that, and I’m grateful for them bringing in their perspective. The last thing I wanted to do was change something because it offends somebody, but the thing they pointed out was making it a lesser story.”
It’s also worth noting that while the game explores religious themes – as well as larger issues within America, religion is not central to the game’s plot.
“I think people first saw it and thought it was a game about the tea party in America, then they saw it as a game about the labourer movement. Now people are going to think it’s a game about religion,” he said.
“It’s about patriotism, it’s about all those things but I think we keep larger meanings a little closer to our vest.”
We’ve previously explored whether religion has any place in videogames, and whether or not it was being demonised in the medium. I have no real issue with Faith in videogames; I particularly liked its use in January 21, 2013