A lot of noise has been made by the fact that one of the Xbox One’s flagship titles, Ryse, is running at a resolution below what we’d expect from a fancy, next-generation console. While many have said it points to the Xbox One as being a weaker console than the PS4, Crytek’s Cevat Yerli asserts that that’s not quite the case.
According to Yerli, it wouldn’t have been running at a native 1080p resolution even if it was running on Sony’s theoretically more powerful hardware. He says that the decision to run at a 900p resolution was one of choice, and not of technical hurdles.
@Harami_Larka Yes as choice wasnt based on a hurdle. Its for efficiency as no perceived visual difference, as final output is 1080p.
— Cevat Yerli (@RealtimeCevat) September 29, 2013
He also implies that there’s absolutely zero perceivable difference between a 900p output upscaled to 1080p, and one running natively at the resolution. And honestly, for most
people’s gaming set-ups, he’s probably quite right.
Honestly, the game looks pretty damned good – and I’d have never guessed it ran below 1080p until I was told. You’ll be able to get an eyeballs-on with the game yourself at rAge this weekend and make up your own mind, if you happen to be in the general Johannesburg area.
Last Updated: September 30, 2013