Ever heard of the Square Enix Collective? Essentially, it’s a platform that will allow third parties to hit Square Enix with an idea based on a defunct property, and judging by the reactions from the public and Square Enix, allow said idea to get crowdfunded through channels such as Kickstarter and Indiegogo. With the idea now entrenched, Square Enix is keen to make use of some of their older properties that are gathering dust. And those three licenses waiting for a resurrection happen to be a trio of classics.
If you ever played Gex, Fear Effect or Anachronox then you, yes you, I like. Gex was a solid platformer starring a likeable gecko, Fear Effect was a more action-packed upgrade of the point ‘n click genre but with experimental graphics that were ahead of its time and Anachronox…Anachronox just deserved better than what it got when it was released back in 2001. That’s one of the finest RPGs ever made, and another example of game design that was years ahead of the curve.
Anyway, if you happen to be a developer, and find yourself attracted to those properties, then throw some ideas at Square Enix.
“Essentially, we’re trying to help small teams build awareness of their ideas, and ultimately self-publish — while retaining IP and full creative control,” explains the site’s about page.
Feel free to mash up genres, and get creative, and then put the idea out on Collective for community voting. At the end of that period we’ll weigh up the response, and then decide whether or not to proceed further.
Get enough support, and the game hits the crowdfunding avenues. And the Square takes a cut of the profit.
“[W]e’ll still take 5% of net crowdfunds raised (assuming the initial target is reached); and we will also distribute the game when it’s done — for that we take the standard distribution fee of 10% net sales revenue, but we’ll also charge a 10% license fee for the use of the IP. And, obviously, we’ll have more involvement in the direction of development — because let’s face it, we want to make sure the game that’s released is the game that’s promised.”
It’s a lot of work, to be honest. But I’d kill for a new Anachronox. Although if you pitch a freemium model of the game to Square Enix, then you and I will have words. For I do have a very specific lack of skills, skills that I have acquired over a weekend course in car-guard academy. Skills that make me a nightmare for people like myself. If you let the freemium idea go now, that’ll be the end of it. I will not look for you, I will not pursue you because my bicycle is in the shop. But if you don’t, I will look for you, I will find you, and I will most likely slip on a puddle and kill myself.
Last Updated: February 18, 2015