Star Citizen FPS module delayed indefinitely because of course it is

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If you know me at all, you’ll know that I’m a strong sceptic of the internet famous space simulator, Star Citizen. The project that continuously makes millions of dollars and is consistently delaying bits and pieces seems like it’s crawling at undead pace towards being finished – a fact not helped by the extremely vague update Chris Roberts had during E3. So is it really surprising that yet another part is still months away from launch?

Star Marine, the FPS module for the game that made me quite ill just watching it, has been delayed indefinitely. In a blogpost on the Roberts Space Industries website, Roberts explains that the module in its current form doesn’t live up to the seemingly incredibly high standards of the studio, forcing them to delay the update that was due in April already.

“The tl;dr is that we feel the current build doesn’t feel like it lives up to the standards we’ve want to achieve with Star Citizen. There are several issues that will need additional time in order to deliver the first iteration of the gameplay we want you to experience.”

The module has you fighting in traditional first-person shooter scenarios – with the added confusion of zero gravity firefights and a UI that moves far too much around the screen for my liking. Having such a core part of the Star Citizen experience delayed like this could have a big impact on the roadmap of the full product, but Roberts says the delays aren’t as clear cut as that.

“Integrating the FPS properly will help move every part of Star Citizen forward, as the tech will help form the blood and sinews of the whole game. But I can’t stress enough that two additional months spent on Star Marine are not the same thing as two months of a delay for Star Citizen.”

Which, at this point, is a complete fallacy considering there’s still no actual confirmed release date for the entire thing. In fact, there might never be – since Chris Roberts and his team are pretty much content with just pushing out content until our own sun bites the dust. That might sit well with some, but for a multi-million dollar project funded by people who love the game, I expected a little more.

Last Updated: June 30, 2015

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