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Star Wars Battlefront will launch with 12 multiplayer maps

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SW Battlefront (2)

Even though the biggest discussion factor behind Star Wars Battlefront  has been how the game will probably have nowhere near as much content available at launch as the original games did in earlier generation, I’m still kind of cautiously optimistic for the upcoming reboot. As far as Star Wars games go, I’ve got massive confidence in DICE creating the prettiest game in the franchise thus far, and then fixing it up with monthly updates down the line to look even purdier. And while discussing the upcoming game, DICE may have just leaked that there’ll be 12 multiplayer maps within which to support the sister-kissing resistance known as the Rebel Alliance.

SW Trooper

That’s the word from DICE, who recently described at least one of their maps, the lava-coated planet of Sullest, in a blog post:

Of the 12 multiplayer maps in Star Wars Battlefront (there are even more locations when you include the Star Wars Battlefront Missions), some feel immediately familiar — such as the lush forests of Endor or the tundra of Hoth that allow you to re-live your favorite moments from the films. Some of the maps support our epic modes like Walker Assault, while others are tailored to more intimate, close quarters combat.

Our goal is to bring a variety of battle fantasies to life, with map design catering to the modes that will play out on those maps. Above all, we want you to create new memories of your own in new places you’ve never seen before.

SW Battlefront (1)

A fair amount of maps then, enough to get started with then. I’ve always been a fan if quality over quantity, so hopefully DICE makes these arenas as interactive as possible. Sullest itself, sounds like a deadly and hostile environment within which to enforce the glorious rule of the Galactic Empire:

The team at DICE Stockholm began collaborating and ideating on the endless possibilities of environments that could exist in the Star Wars universe.  Anton Grandert, Concept Artist at DICE, developed the initial look through various sketches. “We wanted to create a planet on our own, first trying out different ideas and then deciding on a lava planet,” said Grandert.

When referring to the direction, the concept artist stated, “With black sharp rocks, huge land shifts, red lava, turquoise lakes, and white smoke…everything to make it really colorful yet imposing and threatening.” It took a while to nail down the specifics but once completed, the team presented the design and direction to Lucasfilm. Working in collaboration with the teams at Lucasfilm, it was decided that this visual design would be a perfect look for the planet Sullust, mentioned but not seen in Return of the Jedi.

Obviously more of the game will be revealed next month at E3. Unless some proper gameplay footage of it “leaks” a bit early. Boy, I certainly hope the EA plumbers fixed those leaky game pipes last year…

Last Updated: May 5, 2015

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