Home Gaming Star Wars Jedi: Fallen Order almost didn’t have lightsaber combat

Star Wars Jedi: Fallen Order almost didn’t have lightsaber combat

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Jedi-Noodle

That Star Wars Jedi: Fallen Order is a grand game hey? You’ve got a genuinely good effort from Respawn Entertainment, EA actually learning from the furore surrounding Battlefront 2’s first year (which by recent accounts seems to have also redeemed itself since then) and plenty of goodwill from fans who wanted a simple power fantasy set a long, long time ago in a galaxy far, far away.

Part of the charm surrounding Cal Kestis and his journey back into The Force, is how the game injects a healthy amount of Midichlorians into the meat and potatoes lightsaber combat. Taking a few cues from Dark Souls, the core gameplay has a certain amount of heft to it that really makes you feel like a Jedi of old, twirling a laser sword around and helping Stormtroopers drop a few kilograms via instant limb removal. Kyle Katarn would be proud.

Here’s the catch: Fallen Order almost didn’t feature any lightsaber combat. According to Game director Stig Asmussen in an interview with the AIAS Game Maker’s podcast via GameSpot, LucasFilm wasn’t “comfortable” with Respawn using Jedi in their game. “They weren’t super comfortable with the idea,” Asmussen explained of when he pitched a lightsaber-heavy action game to the keepers of Star Wars.

I pitched, ‘Hey what if we do a game about Jedi and Force powers, and they were not super comfortable with that. They threw it back and said, ‘What about blasters and bounty hunters?’ That’s not the background of the team we’ve built; you might as well ask me and us to start building a racing game at this point. I don’t think anybody’s going to be happy with the results of that.

What I came to learn is for them, Jedi is the Holy Grail. To make a game about Jedi, you gotta earn it. There was a little bit of a back and forth but they could see where I was coming from.

LucasFilm still had plenty of say throughout the development of Fallen Order and the usage of Jedi, eventually resulting in a middle-ground being reached regarding Cal Kestis and his impact on the game: He’d be able to use the Force and a lightsaber, but he’d only earn the right to be a Jedi Knight much later in the game after many trials and tribulations. The end result was a bloody good game featuring more elegant combat in a more uncivilised age without having to worry about relying on anything as clumsy as a laser blaster.

There’s plenty more to delve into in the making of Star Wars Jedi: Fallen Order, if you feel like listening to the rather excellent podcast linked above.

Last Updated: January 9, 2020

13 Comments

  1. Whhaaaat no light saberfights, come on, even Fortnite had lighthsabers !

    Reply

  2. Admiral Chief

    January 9, 2020 at 11:57

    Best Star Wars game I’ve played, by far

    Reply

    • Spathi

      January 9, 2020 at 14:02

      Duuuuude…didn’t you play any of the KOTORS?

      Reply

      • Admiral Chief

        January 9, 2020 at 14:02

        I did, played the absolute snot out of KotOR, and played KotOR 2 so many times I lost count. Then loaded the Sith Lords Restoration Project, played again and again.

        Lemme tell you, I stand by my comment. My love for KotORs is vast, but this game, this game was gold!

        Reply

        • Spathi

          January 9, 2020 at 14:02

          I’m enjoying it, but the “complete Star Wars Experience” seems to be missing (whatever that may be). I’m also a big fan of the Souls series games, and in comparison, the fighting mechanics hereof seems a bit too loose for my liking.

          Reply

          • Admiral Chief

            January 9, 2020 at 14:08

            The last ‘Star Wars Experience’ I had was in the old BattleFronts

          • justlikemo

            January 9, 2020 at 14:08

            I loved the old Battlefronts, played them like crazy, more than Kotor.

          • Kervyn Cloete

            January 9, 2020 at 15:15

            Yeah, I loved this game, but there’s a lot that needs to be tightened up and polished. Especially in the combat. Not to mention it actually being rather buggy. It’s a testament though to how well certain aspects of the game is done that I could look past those flaws though.

          • HvR

            January 9, 2020 at 16:06

            Not a fan of the fighting, only played a few hours but the whole very defensive approach is very one dimensional gets a bit old fast. Guess it gets better once you start unlocking force powers and open up more options.

            The story and worlds so far however is everything you expect from a proper Star Wars game.

          • Kervyn Cloete

            January 10, 2020 at 11:25

            The combat is VERY stale in the opening few missions of the game. It also didn’t really grab me. The moment I started unlocking Force abilities and other attacks though, it started to shine.

  3. Raptor Rants

    January 9, 2020 at 11:57

    This game was superb. Finished it last night. Sooooo gooooood

    Reply

    • Admiral Chief

      January 9, 2020 at 11:57

      Attaboi. Glad you loved it

      Reply

  4. BradeLunner

    January 9, 2020 at 13:09

    Kyle Katarn would be proud! This game is really fun

    Reply

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