Home Gaming Star Wars Jedi: Fallen Order has a bit of Bloodborne and Wind Waker influencing its style of combat

Star Wars Jedi: Fallen Order has a bit of Bloodborne and Wind Waker influencing its style of combat

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Wind-Waker-Fallen-Order

It might be an unpopular opinion, but Star Wars Jedi: Fallen Order looks alright. It’s a Respawn Entertainment game, so it’ll most likely run pretty swell from day one and the Star Wars license looks like it’s finally being put to good use in a game that would have been far more welcome four years ago than a retread of ye olde Battlefront game.

At the same time, there’s nothing that I saw that really grabbed me, held fast and shook some excitement into me. I’ve got some hope for the end result though. If what EA showed was just an early taste, then I’m ready to dig into a game that looks like it’ll deliver on at least one promise: Cinematically charged lightsaber action.

Respawn Entertainment is promising a new spin on how they’ll make a more elegant weapon from a more civilised age feel hefty, dangerous and powerful, as lightsaber combat is clearly a priority for the studio currently. “You’re not just going in and mindlessly hacking down enemies,” game director Stig Asmussen said to GameSpot.

Star Wars Jedi Fallen Order Screen 8

Every enemy has a weakness, maybe several weaknesses. Every enemy has a way to exploit the hero as well. And there’s synergies between the different enemy types, so they act in different ways depending on how you combine them. So every time you walk into a battle, you really have to weigh how you’re going to go in and take the guys out. We obviously want to have a power fantasy in the game, so as you’re getting stronger, your abilities are getting greater.

Enemies you found early on aren’t going to be as much of a challenge, but we’ll be introducing new enemies that will challenge you. And once you take those and you combine that with the fact that now you have several different types of entities together, and then you have your new Force abilities that you’re picking up along the way, new skills that you’re learning, the lightsaber–we’re encouraging the player to do more than just press a button.

If it sounds like Fallen Order is taking a page out of the Dark Souls and Bloodborne book of action, you wouldn’t be wrong. But that’s not the only game that has inspired Respawn’s thoughtful approach to combat. “Well, God of War is great because yeah, you can mash in the game, but there also wasn’t a steep curve for skilled players because you can unlock an insane amount of moves in that game and you can change the combos in different ways,” Asmussen explained.

Star Wars Jedi Fallen Order Screen 7

When we started this new combat system, we were looking at Wind Waker. We wanted to have kind of a Metroidvania style, which Wind Waker has a little bit of in there as your abilities unlock gates across the whole map.

And we were also looking at Bloodborne and Dark Souls, and immediately I was like, “I want the game to have Z-targeting.” You can turn it on and off, and it plays really well in the free mode as well. But it was really kind of like, we don’t want to be as whimsical and quite as accessible as Wind Waker but Zelda does have like enemies that you kind of unlock in different ways. So we wanted to have that. That’s where we started thinking about “thoughtful.”

You have to learn how to use the different abilities, you know? We knew it couldn’t be as punishing as Dark Souls, especially since it’s Star Wars. We needed to find something that was more accessible. So, yeah, those were our touchstone.

Which I reckon, is going to help Fallen Order stand out. Take a look at two of the more notable examples of lightsaber combat in Star Wars games, such as Jedi Outcast and The Force Unleashed. Jedi Outcast’s system was weird but acrobatic once you got the hang of it, while Force Unleashed was a button masher of note that allowed you to run wild or throw a few combos around.

If Fallen Order makes you approach each encounter with planning, a more methodical pace and it makes you weigh every press of the attack button? That could result in a game that feels closer in style to the original trilogy of films as well as the more raw power of the latest series, while completely forgetting about the over the top action of the prequel films. I’d be down for that in November.

Star Wars Jedi Fallen Order Concept Art 2
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Last Updated: June 10, 2019

44 Comments

  1. Kromas

    June 10, 2019 at 14:01

    Combat feels slow. Too slow. Can’t say it looks good. If it was anything but a lightsaber game I could let it slide but damn ….. no.

    Reply

    • Llama In The Rift

      June 10, 2019 at 14:29

      Pretty much like how the lightsaber fights were back in 1977 Star Wars movies?

      Reply

      • Kromas

        June 10, 2019 at 14:29

        To be fair. There was very little combat and every movie since then has had some excellent combat after. Hell the only thing that was good about Episode 1 was the Duel of the Fates lightsaber combat.

        Reply

        • For the Emperor!

          June 10, 2019 at 14:46

          That Duel of the Fates music!

          Reply

        • Llama In The Rift

          June 10, 2019 at 14:46

          I only got into the Lightsaber fights when Darth Maul entered the scene.

          The games combat to be looks more tactical, like you have to think about the move you wana do by observing what the enemy’s gonna do, like how The Witcher 3 did it, not just swords blazing thinking you gonna chop down everything in your path

          Reply

          • Admiral Chief

            June 10, 2019 at 14:56

            SW original trilogy lightsaber fights were cool, but the Darth Maul fights were OVER 9000!!!! based on what we knew

          • Kromas

            June 10, 2019 at 15:05

            But that is the way of the lightsaber.

  2. Admiral Chief

    June 10, 2019 at 14:19

    I really loved Jedi Outcast’s lightsaber and Force combat

    Reply

    • Kromas

      June 10, 2019 at 14:29

      I feel like this game is lending too much combat from Souls games.

      Reply

  3. Admiral Chief

    June 10, 2019 at 14:19

    I only watched 2-3 minutes of the gameplay, I want to get in to the game with no spoilers

    Reply

    • Pariah

      June 10, 2019 at 14:20

      There wasn’t really any spoilers there. No story, just some part of a mission that showed off a bit of combat. Looks responsive and where I had no interest before, there’s some now.

      Reply

      • Admiral Chief

        June 10, 2019 at 14:29

        I had interest from day 1 that I heard of this.
        Pity about the R1k price tag…

        Reply

        • For the Emperor!

          June 10, 2019 at 14:46

          Wait, what? Guess I will stick with my backlog of games then. At least Stellaris keeps bringing out cheap DLC to add a few things. Latest free update even made the game 64-bit yay!

          Reply

          • Pariah

            June 10, 2019 at 14:46

            I actually wanted to install that the other day, but PoE has a fun new league and I started a PoE playthrough as well last week.

            PoE #1 = Path of Exile.
            PoE #2 = Pillars of Eternity.

            Just realised that while replying here and I’m loling a bit at the coincidence.

          • Admiral Chief

            June 10, 2019 at 14:56

            Plains of Eidolon!

          • Pariah

            June 10, 2019 at 14:56

            Screw WarLAME.

            *Runs

          • For the Emperor!

            June 10, 2019 at 15:05

            Funny how these “smaller” games sometimes have so much more replay-ability…

          • Geoffrey Tim

            June 10, 2019 at 15:05

            Wie se PoEs?

          • Pariah

            June 10, 2019 at 15:05

            Had a proper laugh at this. Thanks Geoff. 😀

          • HvR

            June 10, 2019 at 17:17

            Susan se poes, maar ene poes is wegt

        • Pariah

          June 10, 2019 at 14:36

          Aaaaaaand there goes my interest again. *sigh*

          Reply

          • Admiral Chief

            June 10, 2019 at 14:36

            R1096 I believe

          • Pariah

            June 10, 2019 at 14:46

            I can unironically feed myself for a month on that money. Sure, I won’t be eating lavish, but still. It’s crazy.

          • Geoffrey Tim

            June 10, 2019 at 15:05

            Subscribe to Origin Premier for R199 for a month. Play and finish the game in that time. Cancel subscription.
            Fallen Order (and MORE GAMES) for R200 ezpz

          • Admiral Chief

            June 10, 2019 at 15:05

            No. I refuse to be FORCE’d to play this game on a schedule

          • Geoffrey Tim

            June 10, 2019 at 15:14

            That’s fine too. your other choice can be to not play it – but I’m giving you an option to play it before release, complete the game, and pay very little (relatively) to do that.

          • Admiral Chief

            June 10, 2019 at 15:14

            I’m probably going to do that, thanks. Few games get me this excited. Last game I bought on release was Mutant Year Zero

  4. Llama In The Rift

    June 10, 2019 at 14:56

    I hope this game gets the atmosphere right…that feeling of despair knowing you’re an inexperienced Padawan up against a galactic threat with danger around every corner, can’t trust anyone, no one to help and not a soul to learn from, just trust, just trust in the force.

    Reply

    • Pariah

      June 10, 2019 at 15:05

      I believe he promoted himself from Mayor to Emperor right about this period in the timeline.

      Reply

      • For the Emperor!

        June 10, 2019 at 15:05

        Yeah, that mayor was a major pain!

        Reply

        • Llama In The Rift

          June 10, 2019 at 15:05

          GrammarNazi promoted to Mayor Major PAIN!!!!

          Reply

          • Pariah

            June 10, 2019 at 15:14

            Hey I didn’t correct the “your”, so I’m getting better, ok?

          • Llama In The Rift

            June 10, 2019 at 15:14

            *These are not the grammar mistakes you’re looking for*

          • Pariah

            June 10, 2019 at 15:14

            *can’t also needs an apostrophe.

          • Llama In The Rift

            June 10, 2019 at 15:24

            sigh…anything else?

            “commences reading dictionary”

          • Pariah

            June 10, 2019 at 15:24

            That’s it for now. There’s a ton of punctuation and capitalisation to improve on but that just seems petty.

            Also I GOT IT OUT OF MY SYSTEM OK?

            I feel better now, thanks. 😀

          • Admiral Chief

            June 10, 2019 at 15:24

            There their the’re, you ok now?

          • Pariah

            June 10, 2019 at 15:24

            #triggered

          • Llama In The Rift

            June 10, 2019 at 15:25

            Thanks for being so understanding to this strictly speaking Afrikaans outjie!!

            Now i know your weakness!!! Let the grammar massacre begin!!

          • Pariah

            June 10, 2019 at 15:25

            Crap. This backfired. XD

          • HvR

            June 10, 2019 at 16:42

            Awê brah wa sê jy nou. Djie Inglese wa mens wil reg maak maak my bors sommer warm ekke maak somme doppies anners gat ek elke dag na Ay toe gaan da langs kêffie vir moese nek ganga.

          • Llama In The Rift

            June 10, 2019 at 17:08

            Nee wat tjom…nog so n paar dope dan vesrtaan ons mekaar.

          • For the Emperor!

            June 10, 2019 at 15:25

            I are with yous on this one! Mei the grammr (and spelling) massacre comments!

          • Admiral Chief

            June 10, 2019 at 15:42

            Jou kan heff my byl!

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