The Creation Engine underwent an evolution for Fallout 4

3 min read


You can run, but you cannot hide from the current Fallout onslaught of information. The only aspect of the game that seems to be dividing fans right now, are the visuals of Fallout 4. Some folks think it barely makes the grade for a current-gen game. Others don’t care. But I kinda dig it.

The proof is in the irradiated pudding, and you can’t judge a game solely by screenshots that some smeg-head tossed up one morning. Personally, I want to see more of the game in movement. I want to see motion, the excellence of animation because I kind of like the current Fallout 4 graphics.

With the game just around the corner, Bethesda decided to shed some details on the Creation Engine that powers it.

“Our Creation Engine has evolved to incorporate this new technology in order to empower the artists and designers at Bethesda Game Studios to create an immersive new world,” Bethesda wrote on their blog.

Fallout 4 creation engine (6)

The tech team here is closely aligned with the art team, and together we carefully selected each individual feature based on specific artistic and performance goals we wanted to achieve in creating this world.

The first thing we did after Skyrim was to enhance the Creation Engine’s graphical core by adding a physically based deferred renderer. This new renderer allows us to add many more dynamic lights to every scene, and paint our surfaces with realistic materials.

We want objects and characters in the world to feel tactile and grounded, and a big part of that is ensuring that these materials are distinct – that metal reflects light in a distinct manner from wood, for example.

As always, our world features fully dynamic time of day and weather. To create that volumetric light spilling across the scene (sometimes called “god rays”) we worked with our friends at NVIDIA, who’ve we worked with dating back to Morrowind’s cutting-edge water.

The technique used here runs on the GPU and leverages hardware tessellation. It’s beautiful in motion, and it adds atmospheric depth to the irradiated air of the Wasteland.

Like all the other features here, we’ve made it work great regardless of your platform. When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.

Fallout 4 creation engine (4)

According to Bethesda, that evolution allowed them to add the following features to the Creation Engine in Fallout 4:

  • Tiled Deferred Lighting
  • Temporal Anti-Aliasing
  • Screen Space Reflections
  • Bokeh Depth of Field
  • Screen Space Ambient Occlusion
  • Height Fog
  • Motion Blur
  • Filmic Tonemapping
  • Custom Skin and Hair Shading
  • Dynamic Dismemberment using Hardware Tessellation
  • Volumetric Lighting
  • Gamma Correct Physically Based Shading
Read  Far Cry 5 – Chatting co-op, shades of crazy and creating a memorable cast

Fallout 4 creation engine (2)

It certainly isn’t Fallout: New Crysis, but I think it’ll do the job. Fallout 4 is out next week Tuesday. If you need a sick day script written up, I can probably put my doctorate to basic thuganomics and illegible handwriting to good use and get you a day or two off. For a small fee of course.

Last Updated: November 5, 2015

Darryn Bonthuys

Something wrong gentlemen? You come here prepared to read the words of a madman, and instead found a lunatic obsessed with comics, Batman and Raul Julia's M Bison performance in the 1994 Street Fighter movie? Fine! Keep your bio! In fact, now might be a good time to pray to it!

  • SargonTheRebornBatpanda

    I dig it.

  • VampyreSquirrel

    Oh look, another Fallout 4 article.

    • CypherGate

      How about all those DOTA and League of Legends articles as well lately. Kills my soul.

      • VampyreSquirrel

        There were DOTA and LoL articles? O.o

        • CypherGate

          lol yeah. Just have a look at all the previous days. Almost everyday there are Lol and DOTA ones. About updates etc.

          • VampyreSquirrel

            Oh I didn’t notice 😛

  • Hammersteyn

    hehe on the billboard above East Boston

  • Grand Admiral Chief SpaceNinja


  • Nikola

    I was quite excited for Fallout 4 but I think LG has hyped this game for me to a new level haha:)

    • Grand Admiral Chief SpaceNinja


      • Hammersteyn

        We need nuclear trains

        • Grand Admiral Chief SpaceNinja


      • Nikola


  • Pieter Kruger

    Why can some developers improve and upgrade their engines while the rest tries to convince us that they aren’t lazy and that it would be too costly and time consuming and near impossible etc.? Well done Bethesda! ????????????

    • Hammersteyn

      Because more profits

      • Pieter Kruger

        Well, those tuckfards won’t get any of my money!????

    • Nikola

      Because they lazy bastards!! *looks at Ubisoft

    • HairyEwok

      Don’t even try to mention those ones that bring out the same game but in a different time era each year huehuehue

  • schitsophrenic-toothbrush

    Think my first character is going to be bordering on the intelligence of a potato. Cannot wait to see what dialogues will pop up. Oh yeah and about the graphics I do not care, games were predominantly made to have fun.

    • Hammersteyn


      • Grand Admiral Chief SpaceNinja

        How I picture YOUR build:
        STR 7
        PER 7
        END 7
        CHA 3
        INT 1
        AGI 1
        LUC 777

        • Hammersteyn

          Swap end with int and you got it. I’d probably die if I had to walk to the store

          • schitsophrenic-toothbrush

            AGI of 1? Will i even be able to jump? INT and AGI of 1, I would look like a rolling poTAYto!

          • Hammersteyn


    • Grand Admiral Chief SpaceNinja

      Heh, so are you going for INT of poTAYto or poTAHto

  • HairyEwok

    Honestly I can’t see the fuss over the graphics. It looks so puurrrdy for me.

  • Deceased

    Oh Mighty D … I need a day off – How to help?

  • Simon

    With alot of people are complaining about graphics (don’t go to r/games and r/gaming in reddit that place is more toxic than the wasteland) I respect bethseda for keeping the same engine and tweaking it. Yeah sure they could have made a new engine to make it MAOR shiny but I would bet all the money I don’t have that it would be more buggy than ever and people will give bethesda even more hell post launch

  • Greylingad[CNFRMD]

    I simply cannot wait to get “On the Road Again” especially this wastelands’….

  • BurninZ

    Darryn please post said bank account details. i require a 2 day pass, i mean sick note. Thanking you in davance

  • string_slinger

    Hmm, “worked with Nvidia”. Better not be another “Farcry 4, game doesn’t work on AMD but we won’t tell you up front” debacle. If so, Bethesda, me and and the consumer ombudsman gonna have words…

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