I think The Division has a fantastic premise, and the game play sounds like it will be fun, too. Of course, as in any shooting game, the guns are important. In fact, an entire team has been brought on board just to help make the weapons as authentic as possible.
Ubisoft explained that Red Storm joined the development team led by Massive Entertainment because they have an entire team whose focus is weapons design. While most of the information is top secret, they did reveal that the team has made a list of realistic and common weapons, and they’re in the process of building them from scratch in 3D. This is done in order to make “the most accurate weapons of any video game”.
We’ve had manufacturers come in and literally disassemble the entire weapon all the way down to the nuts and bolts, and our guys are taking hi-res photos of those things. […] Our audio guys are some of the luckiest guys in the world. They get to travel to all these exotic locations and record ambient audio. And then they get to travel to the desert and shoot every gun under the sun.
I really like this idea – guns often sound so hollow in games. If you’ve ever heard a gun in real life, it simply doesn’t relate to what we hear in games. It will be nice to have more realism in that regard.
That said, the collaboration with Red Storm isn’t just about making the equipment perfect. The game still needs to be fun. As such, the studios are working together to make sure that the meticulously created and rendered guns and still enjoyable to shoot and fit in well with gameplay.
I like how games have gone so wildly in opposite directions. You get a game like The Division creating the ultimate in accurate recreations of real weapons, while other games like Borderlands or Loadout are all about the insanity possible in weaponry. I love both approaches, and it’s great to see room for everything in the gaming market.
Last Updated: April 10, 2014