The following is an excerpt from the lost script for Sherlock Holmes 3: Who the f*** let Darryn write the script?
His advantage, my game. My advantage, his inability to find any other games in the genre. Incoming review feral, but experienced. Use his momentum to plan sequel.
Come now, you really think you’re the only one who can play this game? Trap user interface issues, target weakness. Follow with haymaker summarisation. Competent, but predictable. Now, allow me to reply.
Arsenal running dry. Adjust strategy.
Review wound taking its toll.
As I feared. lukewarm reviews makes defense untenable. Prognosis, increasingly negative.
Let’s not waste any more of one another’s time. We both know how this ends.
Conclusion: inevitable. Unless…
Disastrous ventures in Hollywood aside, I’ve actually got soft spot for the Sherlock Holmes games. They’re pretty much the only game in town when it comes to sleuthing as the master analyst, and they’ve been competent experiments in solving problems with your brain instead of bullets.
Clearly, the previous Sherlock Holmes game from Frogware sold enough copies, as a new sequel is on the way. Dubbed Sherlock Holmes: The Devil’s Daughter, the eighth game in the series will feature Holmes in a story that “will push your abilities to the limit in a one-of-a-kind interactive experience” according to the press release.
Here’s some more details from that email that I copied and pasted below:
With numerous suspects in each investigation, every choice you make could drive the story in unexpected – and possibly deadly – directions. For the first time in his storied career, Sherlock Holmes’ ruthless logic is overwhelmed by family stories, irresistible emotions and an occult revenge.
- Take on five thrilling and confounding cases.
- Freely roam an expansive landscape of playable terrain.
- Manoeuvre fast-paced action sequences to challenge your every gaming skill.
- Play a unique blend of game mechanics that lead to an unprecedented experience.
- State-of-the-art graphics bring the streets of Victorian London to life.
If you’re wondering exactly what kind of game the Frogware Sherlock Holmes titles are, Geoff pretty much summed up the previous entry in the series, a year ago:
It’s fun stuff for fans of slower-paced, mystery adventure fare. Where it falters a little though, is in presentation. Games that are essentially 3 dimensional interactive media need consistently good facial animation, and consistently good voice acting – and here, both suffer.
Where sometimes, faces are lifelike and detailed, at others they’re very much on the wrong side of the uncanny valley. The same goes for the delivery of the vocal performances, which range from spot on, to spotty.
That, coupled with what can only be described as erratic controls, and a deluge of loading screens all helps detract from what would otherwise be a masterclass in mystery games.
With clever puzzles and a dash of modern sensibilities inspired by the BBC show, Crimes and Punishments is an easy recommendation to armchair detectives – and the first to let players really experience being Sherlock Holmes.
Sherlock Holmes: The Devil’s Daughter will be gumfooting next year on PlayStation 4, Xbox One and PC.
Last Updated: October 21, 2015