The Witcher 3: Wild Hunt – Magical signs guide

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Witch3

It’s a kind of magic. A kind of magic! One dream, one soul, one prize. That’s pretty much how anyone playing The Witcher 3: Wild Hunt feels today. But it’s not a forgiving game, not in the least bit. You’re going to need to be ready for what lies beyond the wilds. You’re going to need some magic in your pocket and a sword in your hand. And The Witcher 3 has plenty of both.

Aard

Witcher  (2)

Behold,the power of the mind. Bend spoons! Stagger enemies with the Force! Avoid copyright infringement lawsuits! YOU FINK YOU’RE AARD?

Level 2: Far-Reaching Aard

  • Tier 1: Increases Aard range by 1 yard. Stamina regeneration in combat: +0.5 per second.
  • Tier 2: Increases Aard range by 2 yards. Stamina regeneration in combat: +1 per second.
  • Tier 3: Increases Aard range by 3 yards. Stamina regeneration in combat: +1.5 per second.

Level 3: Aard Sweep

  • Tier 1: Alternate Sign mode – Aard strikes all opponents within radius. Knock-down chance is 21% lower. Stamina regeneration in combat: +0.5 per second.
  • Tier 2: Alternate Sign mode – Aard strikes all opponents within radius. Knock-down chance is 17% lower. Stamina regeneration in combat: +1 per second.
  • Tier 3: Alternate Sign mode – Aard strikes all opponents within radius. Stamina regeneration in combat: +1.5 per second.

Level 4: Aard Intensity

  • Tier 1: Increased Aard Sign intensity by 5%. Stamina regeneration in combat: +0.5 per second.
  • Tier 2: Increased Aard Sign intensity by 10%. Stamina regeneration in combat: +1 per second.
  • Tier 3: Increased Aard Sign intensity by 15%. Stamina regeneration in combat: +1.5 per second.
  • Tier 4: Increased Aard Sign intensity by 20%. Stamina regeneration in combat: +2 per second.
  • Tier 5: Increased Aard Sign intensity by 25%. Stamina regeneration in combat: +2.5 per second.

Level 5: Shock Wave

  • Tier 1: Aard now deals 40 damage. Stamina regeneration in combat: +0.5 per second.
  • Tier 2: Increases the damage dealt by Aard to 80. Stamina regeneration in combat: +1 per second.
  • Tier 3: Increases the damage dealt by Aard to 120. Stamina regeneration in combat: +1.5 per second.
  • Tier 4: Increases the damage dealt by Aard to 160. Stamina regeneration in combat: +2 per second.
  • Tier 5: Increases the damage dealt by Aard to 200. Stamina regeneration in combat: +2.5 per second.

Igni

Igni

A fireball. In yo face son. That’s the basics behind Igni, which can be upgraded from your usual blast of sparks into a full-on flamethrower of magical death and destruction.

Level 2: Melt Armor

  • Tier 1: Damage dealt with Igni will also permanently weaken enemy armour. Effect can scale up with Sign intensity up to a maximum of 15%.  Stamina regeneration in combat: +0.5 per second.
  • Tier 2: Damage dealt with Igni will also permanently weaken enemy armour. Effect can scale up with Sign intensity up to a maximum of 30%. Stamina regeneration in combat: +1 per second.
  • Tier 3: Damage dealt with Igni will also permanently weaken enemy armour. Effect can scale up with Sign intensity up to a maximum of 45%.  Stamina regeneration in combat: +1.5 per second.
  • Tier 4: Damage dealt with Igni will also permanently weaken enemy armour. Effect can scale up with Sign intensity up to a maximum of 60%.  Stamina regeneration in combat: +2 per second.
  • Tier 5: Damage dealt with Igni will also permanently weaken enemy armour.  Effect can scale up with Sign intensity up to a maximum of 75%. Stamina regeneration in combat: +2.5 per second.

Level 3: Firestream

  • Tier 1: Alternate Sign mode – Emit a continuous stream of fire that damages enemies. Stamina regeneration in combat: +0.5 per second.
  • Tier 2: Alternate Sign mode – Emit a continuous stream of fire that damages enemies. Stamina cost reduced by 25%. Stamina regeneration in combat: +1 per second.
  • Tier 3: Alternate Sign mode – Emit a continuous stream of fire that damages enemies. Stamina cost reduced by 50%. Stamina regeneration in combat: +1.5 per second.

Level 4: Igni Intensity

  • Tier 1: Increased Igni Sign intensity by 5%. Stamina regeneration in combat: +0.5 per second.
  • Tier 2: Increased Igni Sign intensity by 10%. Stamina regeneration in combat: +1 per second.
  • Tier 3: Increased Igni Sign intensity by 15%. Stamina regeneration in combat: +1.5 per second.
  • Tier 4: Increased Igni Sign intensity by 20%. Stamina regeneration in combat: +2 per second.
  • Tier 5: Increased Igni Sign intensity by 25%. Stamina regeneration in combat: +2.5 per second.

Level 5: Pyromaniac

  • Tier 1: Increased chance to apply burning by 20%. Stamina regeneration in combat: +0.5 per second.
  • Tier 2: Increased chance to apply burning by 40%. Stamina regeneration in combat: +1 per second.
  • Tier 3: Increased chance to apply burning by 60%. Stamina regeneration in combat: +1.5 per second.
  • Tier 4: Increased chance to apply burning by 80%. Stamina regeneration in combat: +2 per second.
  • Tier 5: Increased chance to apply burning by 100%. Stamina regeneration in combat: +2.5 per second.

Yrden

Witcher  (1)

IT’S A TRAP!

Level 2: Sustained Glyphs

  • Tier 1: Increased Sign duration by 5 seconds. Number of alternative mode charges: 2. Number of standard mode traps: 1. Stamina regeneration in combat: +0.5 per second.
  • Tier 2: Increased Sign duration by 10 seconds. Number of alternative mode charges: 4. Number of standard mode traps: 2. Stamina regeneration in combat: 1 per second.

Level 3: Magic Trap

  • Tier 1: Alternate Sign mode – Damages and slows all enemies within a 10 yard radius. Destroys projectiles passing through this area of effect. Stamina regeneration in combat: +0.5 per second.
  • Tier 2: Alternate sign mode – Damages and slows all enemies within a 12 yard radius. Destroys projectiles passing through this area of effect. Damage increased by 25%. Stamina regeneration in combat: +1 per second.
  • Tier 3: Alternate sign mode – Damages and slows all enemies within a 14 yard radius. Destroys projectiles passing through this area of effect. Damage increased by 50%. Stamina regeneration in combat: +1.5 per second.

Level 4: Yrden Intensity

  • Tier 1: Increased Yrden Sign intensity by 5%. Stamina regeneration in combat: +0.5 per second.
  • Tier 2: Increased Yrden Sign intensity by 10%. Stamina regeneration in combat: +1 per second.
  • Tier 3: Increased Yrden Sign intensity by 15%. Stamina regeneration in combat: +1.5 per second.
  • Tier 4: Increased Yrden Sign intensity by 20%. Stamina regeneration in combat: +2 per second.
  • Tier 5: Increased Yrden Sign intensity by 25%. Stamina regeneration in combat: +2.5 per second.

Level 5: Supercharged Glyphs

  • Tier 1: Enemies under Yrden influence lose 10 points of vitality/essence per second. Stamina regeneration in combat: +0.5 per second.
  • Tier 2: Enemies under Yrden influence lose 20 points of vitality/essence per second. Stamina regeneration in combat: +1 per second.
  • Tier 3: Enemies under Yrden influence lose 30 points of vitality/essence per second. Stamina regeneration in combat: +1.5 per second.
  • Tier 4: Enemies under Yrden influence lose 40 points of vitality/essence per second. Stamina regeneration in combat: +2 per second.
  • Tier 5: Enemies under Yrden influence lose 50 points of vitality/essence per second. Stamina regeneration in combat: +2.5 per second.

Axii

Witcher  (1)

Charmed to meet you. Also, these aren’t the droids that you’re looking for.

Level 2: Delusion

  • Tier 1: Target will not move towards Geralt while he casts Axii. Increased effectiveness of Axii in dialogues. Stamina regeneration in combat:+0.5 per second.
  • Tier 2: Target will not move towards Geralt while he is casts Axii. Increased effectiveness of Axii in dialogues. Reduced Axii casting time. Stamina regeneration in combat: +1 per second.
  • Tier 3: Target will not move towards Geralt while he is casts Axii. Increased effectiveness of Axii in dialogues. Reduced Axii casting time. Failed Axii attempts will now stagger the target. Stamina regeneration in combat: +1.5 per second.

Level 3: Puppet

  • Tier 1 – Alternate Sign mode: Targeted enemy briefly becomes an ally and now deals 20% more damage. Stamina regeneration in combat: +0.5 per second.
  • Tier 2 – Alternate Sign mode: Targeted enemy briefly becomes an ally and now deals 40% more damage. Stamina regeneration in combat: +1 per second.
  • Tier 3 – Alternate Sign mode: Targeted enemy briefly becomes an ally and now deals 60% more damage. Stamina regeneration in combat: +1.5 per second.

Level 4: Axii Intensity

  • Tier 1: Increased Axii Sign intensity by 5%. Stamina regeneration in combat: +0.5 per second.
  • Tier 2: Increased Axii Sign intensity by 10%. Stamina regeneration in combat: +1 per second.
  • Tier 3: Increased Axii Sign intensity by 15%. Stamina regeneration in combat: +1.5 per second.
  • Tier 4: Increased Axii Sign intensity by 20%. Stamina regeneration in combat: +2 per second.
  • Tier 5: Increased Axii Sign intensity by 25%. Stamina regeneration in combat: +2.5 per second.

Level 5: Domination

  • Tier 1: Two opponents can be influenced by Axii simultaneously . The effect is now 50% weaker. Stamina regeneration in combat: +0.5 per second. simultaneously
  • Tier 2: Two opponents can be influenced by Axii simultaneously . The effect is now 25% weaker. Stamina regeneration in combat: +1 per second.
  • Tier 3: Two opponents can be influenced by Axii simultaneously . Stamina regeneration in combat: +1.5 per second.

Quen

Quen

Not your shield? Yeah right, Quen is totally going to keep all kinds of harm off of your Witchering body!

Level 2: Exploding Shield

  • Tier 1: Quen shield pushes back opponents when it breaks. Stamina regeneration in combat: +0.5 per second.
  • Tier 2: Quen shield pushes back and damages opponents when it breaks. Stamina regeneration in combat: +1 per seconds.
  • Tier 3: Quen shield pushes back  and damages with a chance of knock-down on opponents when it breaks. Stamina regeneration in combat: +1.5 per second.

Level 3: Active Shield

  • Tier 1 – Alternate Sign mode: Create an active shield. Maintaining the shield and blocking attacks drains stamina, while damage absorbed by the player restores shield vitality. Stamina regeneration in combat: +0.5 per second.
  • Tier 2 – Alternate Sign mode: Maintaining an active shield will now drain 50% less stamina. Stamina drain for blocked attacks will remain unchanged, damage absorbed by shield restores player vitality. Stamina regeneration in combat: +1 per second.
  • Tier 3 – Alternate Sign mode: Maintaining an active shield will no longer drain stamina. Stamina drain for blocked attacks remains unchanged, damage absorbed by the shield will restore player vitality. Stamina regeneration in combat: +1.5 per second.

Level 4: Quen Intensity

  • Tier 1: Increased Quen Sign intensity by 5%. Stamina regeneration in combat: +0.5 per second.
  • Tier 2: Increased Quen Sign intensity by 10%. Stamina regeneration in combat: +1 per second.
  • Tier 3: Increased Quen Sign intensity by 15%. Stamina regeneration in combat: +1.5 per second.
  • Tier 4: Increased Quen Sign intensity by 20%. Stamina regeneration in combat: +2 per second.
  • Tier 5: Increased Quen Sign intensity by 25%. Stamina regeneration in combat: +2.5 per second.

Level 5: Quen Discharge

  • Tier 1: Reflects 5% of absorbed damage back on the attacker. Stamina regeneration in combat: +0.5 per second.
  • Tier 2: Reflects 10% of absorbed damage back on the attacker. Stamina regeneration in combat: +1 per second.
  • Tier 3: Reflects 15% of absorbed damage back on the attacker. Stamina regeneration in combat: +1.5 per second.
  • Tier 4: Reflects 20% of absorbed damage back on the attacker. Stamina regeneration in combat: +2 per second.
  • Tier 5: Reflects 25% of absorbed damage back on the attacker. Stamina regeneration in combat: +2.5 per second.

Last Updated: May 19, 2015

Darryn Bonthuys

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