A new year, a new Call of Duty and a new boatload of players who feel that certain weapons are just ridiculously overpowered tools of mass destruction. That’s one facet of gaming that never changes, and quite often, players are right. For Black Ops 2 however, these players might just be wrong, because Treyarch has the power of numbers on their side this year. And hopefully not the numbers that Mason keeps on seeing.
Speaking to Destructoid, Blacks Ops 2 design director David Vonderhaar said that the majority of complaints would most likely be dismissed, as the Black Box metrics system that was in use, would put such complaints to rest.
“There’s a lot of instrumentation in this game, there’s a lot of data logging, so I know exactly what the power band of a weapon is at all times,” Vonderhaar said.
I can combine how something feels with how it’s actually behaving. I know, I know this is going to happen: a million people are going to Tweet me and tell me that the [for example] ‘PDW 57 is overpowered, Vonderhaar what are you doing?’ What I’ll do is I can go and look at the math and I’ll go ‘Actually, you know what dude? You’re just good with it. Have fun, because the math says that it’s not overpowered.’
Any weapons that actually do happen to be overpowered though, would quickly be uncovered Vonderhaar said, thanks to all the data that used stats, complaints and averages to paint an accurate picture, showing how emotions were to blame here, not the game itself.
“Like not because someone said it was, or because I felt it was, or because you sent me an angry Tweet because you got killed by the SRM Shotgun one night 17 times so you’re mad. The data will tell me the truth,” Vonderhaar explained.
I’m just going to kill people with facts [with] this game when they come over and go ‘This thing is OP.’ I’m going to go ‘Actually it’s not OP, you’re wrong.’ I’m not going to yell at them or anything, I’m just going to tell them the truth. I don’t have to hide this stuff from people, just drop knowledge bombs on guys. It’s gotta be done. What people are doing is reacting emotionally, and I’m like a really emotional guy so I get it.
Vonderhaar also explained that Treyarch could not allow Twitter reactions to design the game, but confirmed that the social media service was a good way overall to get some reactions and feedback for the game;
I’m the best guy for them to talk to, someone who can actually make decisions about the game is infinitely better than talking to somebody who has no control over what actually happens. I think it’s better that way, even if it comes with this whole new level of responsibility and possibly headache.
It’s worth it in the end. I’m glad for it and I’m glad for them, honestly.
I’ve yet to personally experience weapons that make my Scar rifle as effective as pissing against the wind in multiplayer matches, but then again, I can’t even get into a damn match in the first place. Although that damn melee attack is still far too overpowered in my opinion.
Bloody little foot-stabbing bastards, why I oughta…
Last Updated: November 16, 2012