Despite raising an exorbitant amount of money through Kickstarter, Tim Schafer’s Double Fine needed more funds to make Broken Age. This is mostly because the scope of the project just kept growing. They decided to release the first part in order to fund the second – and they have enough funding to complete the project.
While Schafer wouldn’t discuss sales figures, he did confirm to Games Industry that we’d be seeing Act 2:
We’ve made enough that we can make the second half of the game for sure. And we’re not done making it to all the platforms because we haven’t released it on iPad yet. I feel that’s going to be a really interesting platform for adventure games. It’s such a fun place to play point-and-click graphic adventures, and so many people have them. That’s exciting to me.
I’m definitely glad to hear it – I know many had their doubts about the direction the game was going in due to funding problems. However, Schafer explained that there was a serious difference between backers and non-backers, mainly due to information.
That was really a lesson for us, learning that even though our backers are really well informed, the rest of the world hadn’t really heard of us since the Kickstarter happened. It’s weird because the Kickstarter experience had been wading in a sea of love from the fans. Because you don’t just get money. You get all this positive support from the backers who believe in what you’re doing. They hang around and cheer you on. And it was like being dumped from that into this cold pool of Internet Twitter hate. And that was crazy. It was like, ‘Oh yeah, right! There’s a bunch of people who hate the idea of what we’re doing and are waiting to pounce on us if we make a single mistake.’
I think this is an important lesson for any studio, no matter the size. You may think that interested parties are well informed about the game, yet there can be an entire population that feels uninformed and misled. This issue isn’t just limited to QCF’s Desktop Dungeons. We have all become accustomed to a glut of information at our fingertips; if we don’t know something, there must be a problem or coverup. Let’s hope that we see Double Fine up their PR game for Massive Chalice.
Last Updated: February 24, 2014