I loved the first Titanfall, the debut game by Respawn. It was a fantastic multiplayer game that only got better as it aged. Unfortunately, it was launched as a console exclusive, so many people didn’t have the opportunity to play EA’s answer to Call of Duty.
If there is one thing I didn’t like about it, is that it lacked anything resembling a single player campaign. It was a pity, because it did some incredible lore and world building, but had nowhere to really expand on any of that.
That changes with the imminent, multiplatform release of its sequel. Which isn’t really a sequel. Maybe. Gosh, this is all so confusing. In a new video about the game’s single player, Respawn’s COO Dusty Welch says this of the game:
“Titanfall 2 is really a new IP at launch if you think about it. The Xbox One install base is two or three times what it was when Titanfall launched, the PC audience continues to grow. Then there’s the PS4 install base, which is enormous. It has a ‘2’ next to its name, but that signifies the dual elements of Titan and Pilot, and the single player and multiplayer.”
What? Okay. That’s about the silliest thing I’ve heard since Darryn asked to be unchained from his desk. Silly as it may be, the single player campaign does seem pretty good. It’s all about variety, Respawn insists.
While it will, like Call of Duty, have its big blockbuster moments it’ll also change up the pace, and even offer up some single player platform puzzling of sorts. On top of that, the interplay between pilot and mech means you’ll always be changing up what you do.
“You can get different Titan loadouts and experience the different flavours of Titans in the multiplayer, in the single-player,” said designer Mackey McCandlish.
It’s out on PC, PS4 and Xbox One on October 28. It’s looking proper shiny.
Last Updated: October 12, 2016