Home Gaming Tons Of Forza 3 Details Emerge From PAX

Tons Of Forza 3 Details Emerge From PAX

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Forza3GT.jpg

Forza 3 is coming at the end of October and strangely enough, many people don’t actually what kind of features to expect from the game.

Jeff Gerstmann from Giant Bomb, who you may remember as the guy that was fired from Gamespot for his Kane & Lynch review, was at PAX armed with a microphone and a cameraman to find out what Forza 3 has to offer.

The lengthy 10 minute video goes through a whole load of new features and for those who can’t access the video, I have put up a list of the highlights along with the video, after the jump.

My highlights for the video:

  • Very slick menu and career mode
  • Individual Storefronts for gamers who produce content
  • Automatic upgrading of cars for new events
  • Unlimited rewind ability
  • Multiple classes in one race (with class based scoring)
  • Dedicated multiplayer servers (not sure if this is a good thing yet)

I am sure that I have missed a few things that you guys may find very interesting as well, so feel free to tell us about it in the comments.


Source: Giantbomb via VG247

Last Updated: September 11, 2009

14 Comments

  1. We really do need a drooling smiley as well.

    Reply

  2. Q121

    September 11, 2009 at 09:55

    We def need a “fwap fwap” smiley for Geoff πŸ™‚

    :pirate:

    Reply

  3. Atomic

    September 11, 2009 at 09:57

    Looking good – But Rewind ability? Do they really need to dumb this game down to appeal to the mass market? – Next thing you gonna have Automatic breaking and Acceleration.. oh wait.. that’s another new feature for cr@p drivers.

    Reply

  4. Milesh Bhana

    September 11, 2009 at 10:14

    nothing wrong with features for cr@p drivers, in MP the host would usually switch ’em off anyway. There’s no way you can “rewind”.

    Reply

  5. ewie

    September 11, 2009 at 10:30

    Not all drivers are 16 +.

    This would be perfect for my kid of 7 to be able to race, one button driving and the reverse ability, so that as he gets more comfortable with it he can progress.

    Additional features is always good, does not mean we will use it, and like miles said, when you do real MP races, in most cases all the assists are off,
    Like the racing line, stability control, “automatic gearbox” etc. , damage level ?

    Reply

  6. Fudzy

    September 11, 2009 at 10:39

    They’re just copying Codemasters. Its looking like quite a pretty game but the way the car rolled when it hit the barrier was ridiculous.

    Reply

  7. ewie

    September 11, 2009 at 10:49

    Isn’t copying how all games progress, so if another game have a useful feature it is only natural that most games afterwards will include these game-play elements
    to enhance a game.

    Reply

  8. Jimmytheediblewyrm

    September 11, 2009 at 10:56

    Only one slight dissapointment for me so far… still only 8 player online races… I was hoping for them to maybe up it to 12.

    Reply

  9. StNick

    September 11, 2009 at 11:02

    Hehe, “Fortsa”.

    As a PS3 owner who will be buying GT5, I have to admit, Forza 3 is looking FANTASTIC!

    In fact, I think it appeals to me more than GT5 right now. πŸ™

    Not enough to make me want a 360 of course. πŸ˜‰

    Reply

  10. janrik

    September 11, 2009 at 11:03

    On our lines Jimmy with all teh rude people that refuse to upgrade to 4mb unshaped? 12 People would be a pile up.

    Reply

  11. Fox1

    September 11, 2009 at 11:18

    Prince of Persia had a rewind feature before GRID :whistle:

    Reply

  12. Jimmytheediblewyrm

    September 11, 2009 at 11:55

    Dont make so much sense darn it… Im allowed to dream… 24 car lobbies… sigh…

    Reply

  13. easy

    September 11, 2009 at 12:21

    it doesn’t make sense. a 4mb line to play most online games is over kill. throughput of data does not necessarily hamper online performance. i think on average one uses about 100mb of data for every hour playing online. a 384 connection would suffice, well thats if telkom could guarantee you get a 100% of your 384 line.

    latency is what really counts, and thats what we struggle with…. even if we had 24mb lines here, our latency is still pants.

    Reply

  14. Nick de Bruyne

    September 11, 2009 at 13:11

    Forza 2 was actually really heavy on bandwidth compared to other games. I really do wonder what the dedicated servers are gonna run like.

    This just in peeps, look out for a new forza story post in a short while, I got some good news.

    Reply

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