Remedy’s Quantum Break is one of the more intriguing exclusives that’ll be heading to Microsoft’s much maligned Xbox One; taking the best from Alan Wake and Max Payne and blending them with a live-action series. It’s a terribly ambitious game, which goes some way to explaining why it’s exclusive to just one platform.
There’s no way it could have been made without Microsoft’s help, says Remedy
“This is clearly a strategic move for them as well as us. This is something – we have crazy ideas – but we need to fall back and let the full force of a company like Microsoft see it through,” Matias Myllyrinne, CEO of Remedy, told GI International.
“There’s no way on God’s green Earth that we would take on a venture like this on our own. We might have the appetite but there’s no way we could.
“For us, our interests are nicely aligned. We serve a strategic purpose for them in delivering unique content for their platform with a unique twist. And for us that allows us follow the creative passion that the team needs to fulfil through a project like this.”
Basically, they needed a lot of money, and Microsoft was happy to bank-roll it. There’s nothing intrinsically wrong with that either; platformer holders regularly pay for games they think would be beneficial to their systems. I just hope Quantum Break lives up to its promise. Alan Wake was great, but it took five years to long to be released, and wasn’t quite as ground-breaking as it should have been.
Last Updated: July 18, 2013