Home Gaming They have an army, we have a Spacehulk: Deathwing

They have an army, we have a Spacehulk: Deathwing

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There aren’t too many Warhammer 40K games out there that are actually firmly set in the action genre, a surprising notion when you consider just how brutal and violent the franchise is. Warhammer 40K: Space Marine still stands as the prime example of how to make a proper game that goes in guns blazing.

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And now, Spacehulk: Deathwing is on the way, ready to fight for the Emperor and take out the Genestealer swarms. In the bloodiest manner possible.

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Unfamiliar with the franchise? What Spacehulk: Deathwing does, is place players inside the power armour of the Emperor’s most elite and powerful soldiers. Massive soldiers who make Iron Man’s Hulkbuster armour look like a cardboard cosplay in comparison. It’s a first-person shooter, with a few novel ideas.

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For starters, the demonstration that we were shown at E3, had a satisfying chunky feel to it. Our space marine wasn’t some lithe and nimble soldier as he navigated the tight halls of a derelict spaceship. He was a massive, unrelenting weapon, walking heavy and hitting hard in Terminator armour. And he wasn’t alone either.

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Joined by four of your battle-brothers, players have to face off against Genestealers, wielding trademark Warhammer weapons such as the Mace of Absolution, Thunder Hammer and Lightning Claws. In fact, the game spent time alternating between melee combat and traditional shooting.

At another point in the demo, our Librarian picked up a shield and dove straight into a horde of Genestealers, enforcing permenant silence through the sticky remains of their skulls. In another instance, the screen was covered in blood when we saw the effect of a mini-gun used at close range on a dozen advancing Genestealers.

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The catch here however, is that all this action does require some thinking. Your power armour is divided up into five health bars that governs how much damage you’re able to dish out in turn. Take too much wear and tear on your right arm for instance, and your Thunder Hammer attacks won’t deal that much damage.

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There’s also an RPG-lite system in place, allowing players to gain new abilities through five skill trees. Your battle-brothers can also take a few commands to help out, while the entire game can be played in four-player co-operative mode. All that, and it looks actually pretty damn good on the visual front.

But it’s the little details that’ll grab Warhammer 40K fans. The small artistic touches and nods to the franchise. The space-devil is in the details here.

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Spacehulk: Deathwing feels like a nod to the golden age of first-person shooters, dressed up in some new-generation paint and with a few modern ideas added to the mix. From what I saw, it looked brutally satisfying and visceral, the kind of game that Warhammer fans can be proud of.

Last Updated: June 23, 2015

12 Comments

  1. This article gives me Deja vu.

    Reply

    • Ranting Raptor

      June 23, 2015 at 10:45

      That’s just a glitch in the Matrix

      Reply

      • Lord Chaos

        June 23, 2015 at 10:46

        I’m relatively sure an article with the exact same heading was posted while they were in the US.

        Reply

        • Trevor Matrix

          June 23, 2015 at 10:52

          It’s all about the ethics in journalism.

          Reply

          • Ottokie

            June 23, 2015 at 10:58

            I’m just here to keep the “45 degrees reply” going… Aaaand its gone

        • Ranting Raptor

          June 23, 2015 at 10:56

          Dun Dun Duuuuuuuuuuuuuuuuuuuuuuuuuuun

          Reply

  2. Daniel Hallinan

    June 23, 2015 at 10:59

    Yeessss!

    Really eager to play this. Space Hulk co-op, whooo! Probably the closest I’ll get to a proper Deathwatch Killing Floor variant. It’s also interesting in that they’re introducing weapons new to the setting, if I recall – above and beyond heavy weapons like Plasma Cannons, which terminator’s haven’t really wielded up until now (though that may change in the new Space Marines codex, I suppose).

    The ONLY possible criticism I can think of is enemy variety. You generally only have Genestealers, Ymgarl Genestealers, and Broodlords – unless they are tossing in half breeds into the mix, though I would be surprised at that. It’s possible we could just see other types of Tyranids, though that does run counter to the theme slightly. I seem to recall seeing they were creating various new strains of Genestealers (like a standard explody one, for example) to address this issue.

    Reply

  3. Nikola

    June 23, 2015 at 11:30

    Nice!! definitely will be getting this need my 40K Warhammer fix:) Loved Dawn of War games and the Space Marine

    Reply

  4. LindaIGarcia

    June 23, 2015 at 14:07

    ….All time hit the lazygamer Find Here

    Reply

  5. Elliot Payne

    June 25, 2015 at 03:14

    Space Hulk: Death Wind feels like a nod to the left for dead 2 mod that it ripped off

    http://www.moddb.com/mods/deathwing

    Reply

  6. Mage Slain

    June 25, 2015 at 03:15

    Is this based on that left 4 dead mod that was made a few years back?

    Reply

  7. Lardus-Resident Perve

    June 30, 2015 at 15:30

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