You’re going to love this, trust me. What you’re seeing now is my normal games reviewing state. Now this, this is a Super games reviewer. And this, is what is known as a Super games reviewer who has ascended past a Super games reviewer. Or, you can just call this a Super Games Reviewer 2. AND THIS…IS TO GO…EVEN FURTHER BEYOND!
Okay, not entirely true. Maybe. Ignore my flowing blonde locks and shimmering aura. But here we are, a little over two years later since Dragon Ball XenoVerse was released. Make no mistake, I loved that game. It took the power fantasy of the Dragon Ball franchise and injected some new blood into a stagnant series that had somehow lost its way during the Xbox 360 and PS3 era with the likes of Burst Limit and Raging Blast.
Games which had become bogged down with clumsy controls and fighting tactics that relied on Super-Staazer levels of cheese to win a match. XenoVerse however, went back to basics, threw in an original tale that remixed the usual sagas and gave players an unprecedented amount of choice for a Dragon Ball game. It was fun, massive and addictive stuff.
It wasn’t perfect however. The main player hub was a massive grind to explore, Parrallel Quests to earn rare items and powers were often a toss of the RNG coin and combat still relied on some cheap tricks as the AI abused that system frequently. Dragon Ball XenoVerse 2 on the other hand, fixes a lot of that rubbish design.
Conton City may be bigger, but you’ll soon earn a flying license that takes you anywhere you need to go if you don’t feel like instantly transmitting yourself via the services of one of the many handy droids dotted around the hub. Combat itself feels familiar yet technically more polished. It feeds into that power fantasy that I enjoy ever so much, creating a character who can rearrange your face with a planet-shattering combo of punches and energy attacks.
At it’s core, XenoVerse 2 is still good stuff. A mix of fighting in a three-dimensional arena with a heavy dollop of role-playing mechanics lathered on top of it, that easily finds a nice balance between action and growth. Damn good stuff then, with a few other ideas thrown into the melting pot as well where online play is emphasised.
And yet, it’s not enough. Dragon Ball XenoVerse 2 feels a lot more like Dragon Ball XenoVerse 1.2 when you look closely at it. Yes, there is new content and a storyline that is unfortunately rubbish even by Dragon Ball standards. But all of that new content is also supported by a lot of recycled materials as well.
Half of the Parallel Quests that players use to level up with are the exact same quests from the first games. Characters models are essentially the same, but with a new coat of paint on top. Hell, even the voice acting is exactly identical to the first XenoVerse. And I get why some of those materials would need to be recycled for a sequel. After all, many games do just that. But XenoVerse 2 abuses the idea, to the point where it feels like a more polished version of the original rather than a true sequel.
The story itself is another missed opportunity, drafting in characters from the otherwise ignored Original Video Animations in a manner that feels just as meaningless. Whereas XenoVerse 2 culminated in a fight with a demonic god whose very existence threatened all of reality as his home dimension sought to devour our reality, XenoVerse 2 is essentially you playing clean-up with the leftovers of the past. Barring at least one clever twist near the end, the story underpinning this new saga is utter tripe.
It’s still an improvement over a great game. Where Dragon Ball XenoVerse 2 succeeds is in how it layers on some thick fan service for a community who can’t get enough of muscled gods shrieking at them on their TV screens for several episodes straight. But that’s also the greatest weakness of XenoVerse 2, as it completely forgets to offer anything more substantial than a mere polished version of the first game.
Last Updated: November 8, 2016