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Home Tag Archives: hands on (page 3)

Tag Archives: hands on

Features

Final Fantasy 7 Remake hands-on: I’m about to eat my words

By Brad Lang
August 22, 2019
in :  Features, Gaming
7

There are not many things I’m confident about in my life. It’s a short list and as the world continues to spiral into further absurdity, it’s only getting shorter. If you were to ask me what these convictions were, I’d say that I knew, beyond a shadow of a doubt that the sky is blue, tomatoes are disgusting and the Final Fantasy 7 Remake was never coming out.

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Features

Borderlands 3 hands-on: Loot, Shoot and Lookin’ Good to Boot

By Brad Lang
August 21, 2019
in :  Features, Gaming
39

We were kept waiting for a long while. Myself, as well as a handful of other press and media are sitting in a small corridor, about to get our hands on Borderlands 3. We’re all chatting, having a good time, but I can definitely sense that some people are getting annoyed. Our appointment was meant to start 15 minutes ago, …

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Features

Doom Eternal Hands-On: A Side-Splitting Shooter

By Brad Lang
August 21, 2019
in :  Features, Gaming
6

While I’m sitting in the waiting area, obviously very excited to get my hands on Doom Eternal, I can’t help but feel somewhat pessimistic about the experience. On the one hand, I’m fairly confident that Eternal will be an exceedingly well-made game, id Software has yet to let me down. Yet on the other, I’m painfully aware of the huge …

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Features

E3 2019 Hands-On Preview: The Legend of Zelda: Link’s Awakening is a weird adventure for a new generation of Zelda fans

By Alessandro Barbosa
June 20, 2019
in :  Features, Gaming
1

You can’t blame most people for not having played The Legend of Zelda: Link’s Awakening. The original Gameboy adventure launched all the way back in 1993, garnering a cult following since thanks to its weird character inclusions from across the Nintendo spectrum and quirky tone. It’s a game that would be tough to play in its original form today, which …

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Features

E3 2019 Hands-On Preview: Watch Dogs Legion feels great to play, but its characters don’t feel distinct enough

By Alessandro Barbosa
June 19, 2019
in :  Features, Gaming
0

It's difficult not to feel excited by Watch Dogs Legion's ambition. Removing a central protagonist from the game, Legion sets you loose on the streets of London and lets you build your own revolution of Dedsec agents and puts you in control of any one you want. Every character you see walking the streets, patrolling restricted areas and even shooting at you can be recruited with varying degrees of difficulty. Legion promises an experience that will give each of these characters a story to tell, but just how high does the ceiling of this simulation go?

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Features

E3 2019 Hands-On: Wolfenstein: Youngblood lets the franchise break free from linear action

By Alessandro Barbosa
June 18, 2019
in :  Features, Gaming
5

Wolfenstein and the Nazi-killing escapades of B.J Blazkowicz have never been better thanks to MachineGames. Both The New Order and The New Colossus have been tight shooter romps with a delicate mix of old and new; Blending stealth gameplay with punchy first-person shooting, wrapped up by strong writing and captivating characters. But Youngblood isn’t about the past. Instead, it’s forging …

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Features

E3 2019: Pokémon Sword and Shield brings back Gyms, but they’re not that different

By Alessandro Barbosa
June 12, 2019
in :  Features, Gaming
0

Perhaps the first thing that stuck me during my brief time with Pokémon Sword and Shield was just how familiar it felt. As someone who only recently started playing modern mainline entries such as X and Y, I was expecting Sword and Shield to immediately feel different from the formula Nintendo had established on 3DS. Not radically different, but unique in a way that made it appearance on a home console again feel special. Based on the single gym I got hands-on time with, that might not be in Sword and Shield's mission statement.

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Features

E3 2019 hands-on: DOOM Eternal builds on an already great formula in intelligent ways

By Alessandro Barbosa
June 12, 2019
in :  Features
4

If there’s anything succinct to say about DOOM Eternal now, it’s that this sequel hasn’t lost touch with what made the reboot great. It retain the same attitude of the Doomguy and his inherent mythos, while also putting the unrelenting action at the forefront with smart changes to make it feel like a step forward instead of to the side. There’s more facets of DOOM to engage with now that it feels like learning it all over again, but without having to forget about lessons learnt in the past. If you didn't know better you’d say that Eternal was just an immediate continuation of the game before it, with Doomguy not missing a step and simply continuing to grow his arsenal even more.

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Timeline

  • April 13, 2026

    Film Classification in the UK: A Complete Guide to Ratings, Rules, and What They Really Mean

  • April 13, 2026

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  • April 13, 2026

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  • April 10, 2026

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  • April 10, 2026

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