Dishonored 2 has a layered and deeper approach to level design
Dishonored 2 wants to up the ante for their level design, by creating more intricate environments that are worth replaying.
Dishonored 2 wants to up the ante for their level design, by creating more intricate environments that are worth replaying.
Hitman games where you can use your environment to make a death look like a complete accident, have always shown the series off at its finest.
Eidos Montreal admits that Deus Ex Human Revolution was to have more content.
Notes on Pulling the Sky Down is a designer’s diary over at the official Fallout 3 website that takes a look at the soon-to-be released RPG’s level design philosophies, there’s a taste of what to expect after the jump. Last Updated: October 17, 2008
Humans want connection and the internet is so far the best connection machine. A …
A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.
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