Street Fighter II Turbo HD Remix (*Breathe*) Available on XBLA
SF2THDR... That's quite a combination of letters and numbers. The good news is that the new HD version of the classic Street Fighter 2 Turbo finally became available yesterday on Xbox Live Arcade and PSN. I posted up a video of the gameplay for anyone interested who wants to check out the new look but it is easy to see that it is still exactly the same game as it was before. Is that a bad thing? I really don't think so and the fact that they went through all of the effort to convert every frame and background into glorious HD is awesome to say the least. I wanted to download the demo but when I saw that the game clocked in at around 370MB I decided to take a raincheck (It's "end of the month salty crack snack" for my cap).
A report from PS3 Attitude has come in saying that the ability to import your own images into LittleBigPlanet will be patched in really soon. How soon? It looks as if it will be available by Christmas. The function was supposed to originally be in the game at launch, but was left out due to time constraints with the plan to patch it in later. It seems that a couple of of clever people have already made a plan around the lack of the function by using their Playstation Eye but they obviously wouldn't be able to such a great quality image into the level. Lookout for more news on the patch as we draw closer to December.
In an interview with GamePro, Eric Fong, associate producer on LittleBigPlanet answered a few questions asked to them by the site. The first of which, was whether or not Media Molecule continue to release new levels, to which Fong replied: "Yes, Media Molecule is continuing to add to the player experience with new levels, costumes, materials, and a host of other content." Some good news for LBP fans. The more support is given for LBP, the stronger it will become at keeping gamers in their game. Gamers have also been promised that they will be able to sell their creations for real money. More after the jump. Gamepro also asked when users will be able to "sell" their creations for real money, which was promised by Media Molecule in a report from Reuters . Fong replied saying that: "There are still a lot of details that need to be worked out, that's pretty much all I can say at this point." I sincerely hope that Media Molecule didn't make a promise before they knew whether or not they could actually keep it. Let's see how it all plays out.