Both of the new consoles come packing 8GB of ram, though in each of them a large percentage of that is kept aside for the system to run. According to those guys who do excel at graphics but are rubbish at making engaging games, Crytek, that’s just not enough.
According to Crytek’s US Engine Business Development Manager Sean Tracy, that memory fills up pretty quickly, and the paltry 8 gigs is going to hold the generation of games back.
“I would have to agree with the viewpoint that 8 gigs can easily be filled up, but also keep in mind that developers don’t necessarily even have access to all 8 gigs of it. For example the Xbox One retains some of the RAM for OS purposes. Since technology, as Ray Kurweil states, progresses exponentially, we will soon find that the computational requirements of games will quickly hit the ceiling of a few gigs of ram. We already had to manage quite intensely our memory usage throughout Ryse and this will be one of the limiting factors surely in this generation.
He does, however, say that it’s not all about the power, but clever use of technology that’ll make games look amazing
“As hardware gets stronger the complexity of scenes can be increased and the dynamism within them. However, with that said it’s not the raw power alone that will allow for photo-realistic graphics but technology that intelligently scales and utilizes all that the hardware has to offer.”
It’s quite funny; in 2011, Crytek moaned about the then-current gen consoles, saying the new ones should have 8Gb of RAM. Now they do, and it’s still not enough.
Honestly though; what developers have managed to do with the 512Mb of RAM in the old consoles is still impressive, and I have no doubt that they’ll manage some rather incredible stuff with even more.
Last Updated: May 19, 2014