There’s a great deal of focus at the moment on Microsoft’s next generation API, DirectX 12, and indeed on AMD’s own low-level interface, Mantle. Both promise a more console-like approach, with lower-level access to the hardware, unobstructed by layer upon layer of abstraction. There is another though; OpenGL. The Silicon Graphics API that let you play Quake with hardware rendering is set for an update – and it’ll be revealed next month. Interestingly, it’ll be revealed by – amongst others – Valve.
At next month’s Game Developer’s Conference, a group of graphics engineers from Valve, Electronics Arts, Unity, Epic Games and other will present a panel titled “glNext: The Future of High Performance Graphics (Presented by Valve)”
It’ll be used as a platform to unveil a brand new “upcoming cross-platform graphics API designed for modern programming techniques and processors.”
The panel will be hosted by Johan Andersson, technical fellow on the Frostbite Engine Team, Valve developers Pierre-Loup Griffais and John McDonald, Niklas Smedberg, senior engine programmer at Epic Games, Dan Baker, graphics architect at Oxide Games, and unity engine graphics architect Aras Pranckevicius.
They’ll be doing a full technical breakdown of the API, and show off the power of their new software API.
It’s the Valve bit that has me intrigued. Valve’s been trying to make a greater push in to gaming with its Steam OS – which does away with things like DirectX, favouring instead open source and royalty free software. OpenGL has always been the cornerstone of SteamOS’ graphics rendering, and this next generation of it could bring with it the impetus it needs to finally get SteamOS off the ground.
The delusion, over-excitable part of me though, hopes we may finally catch a glimpse of Valve new Source engine, running on a next generation API. With that comes all sorts of possibilities: Left 4 Dead 3? Other things ending in 3?
Who knows! We’ll get to find out on March 5 (via PCGamer)[Thanks to Erwin for the tip]
Last Updated: February 4, 2015