Home Gaming Xbox Series X will have 12 TFLOPS of GPU power, support quick resume “for multiple games” letting you jump into games in an instant

Xbox Series X will have 12 TFLOPS of GPU power, support quick resume “for multiple games” letting you jump into games in an instant

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Microsoft’s been drip-feeding information on the Xbox Series X for a while now – and that’s not really changed. They have, however, given us a lot more new information on how the Xbox Series X will work, a little more information on how much compute power the machine will have, and some details on how its resuming features and backwards compatibility will work.

For starters, the machine will allow developers to use 12 TFLOPS of GPU power, which is twice as many of the FLOPS as the Xbox One X. The machine will (as we already know) support hardware-based Ray-tracing, along with something called Variable Rate Shading. Instead of trying to explain that, I’ll let Microsoft do it:

“Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality.”

The most interesting thing (to me, anyway) is that thanks to the next-gen SSD, the Xbox Series X will allow players to suspend and then resume multiple games. that means you could jump straight into where you left off in Halo, before instantly jumping to a spot in Gears, or carrying on in Forza. I’ve been told that the system supports up to 5 games cycled this way, and will even resume games in case the power’s gone off. No worries!

Microsoft also says that the new machine will have far less latency between player and console, giving for a much more enjoyable experience.

“We’re optimizing latency in the player-to-console pipeline starting with our Xbox Wireless Controller, which leverages our high bandwidth, proprietary wireless communication protocol when connected to the console. With Dynamic Latency Input (DLI), a new feature which synchronizes input immediately with what is displayed, controls are even more precise and responsive.”

Using HDMI 2.1 features, the Xbox Series X will automatically use TV’s lowest latency modes, along with support for variable refresh rates (like G-Sync or Freesync). The Xbox will also support up to 120fps, though that would require TVs or monitors that support those refresh rates.

As we’ve sort of know, the Xbox Series X will have compatibility across four generations of Xbox, with games from the original Xbox all the way to Xbox Series generation games playable on one machine – 2with all Xbox One accessories coming along for the next generation ride. The new system will also support Game Pass, giving players a huge library of games to play from day one. Xbox games will use smart delivery and cross-generational entitlements, so if you buy a game on Xbox One, for example, the Xbox Series X version will work on your new machine.

“This technology empowers you to buy a game once and know that – whether you are playing it on Xbox One or Xbox Series X – you are getting the right version of that game on whatever Xbox you’re playing on. We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite, ensuring you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later.”

All told, it sounds like a lovely, consumer-centric machine. With that sort of ethos and the focus on services like Game Pass, I have to say that I might stick with Xbox for the next generation.

Last Updated: February 24, 2020

9 Comments

  1. Llama In The Rift

    February 24, 2020 at 17:02

    All this can be yours for the low low price of you’re kidney…or 1st born…. Priorities.

    Reply

    • WickedMONK3Y

      February 24, 2020 at 17:33

      Something tells me that the PS5 and XBSX are going to be using fairly similar components thanks to the underlying AMD arch, so they will likely be Zen2 and RDNA Refresh, so PCIe Gen4 and they are likely using Gen4 NVMe Drives along with some form of large storage so they are not going to be cheap machines either of them. If they both sell for $ 500 you can bet its at a loss considering leaks that the PS5 costs over $ 450 to make without controller and other goodies included.

      Reply

      • Skyblue

        February 24, 2020 at 18:52

        Agreed, $ony and Micro$oft only start generating profit from their respective consoles a couple of years after release as the current high-end spec’s become mid tier components in their lifespan.

        Reply

      • Llama In The Rift

        February 25, 2020 at 08:10

        I realy hope we get a good tear down of these new consoles to better understand how AMD pulled of this black magic.

        I see my Youtube feed loaded with notifications from Linus, Jayz, Wccftech and Paul’s Hardware come 2021

        Reply

    • Skyblue

      February 24, 2020 at 18:48

      Still a lot cheaper than a decent PC rig and probably on par with the previous generation when you factor in 6 years worth of inflation. Will do what I did with all the previous generations and wait until there is a decent library justifying the purchase and the prices begin to drop with bundles etc.
      Will stick to my PC for now though.

      Reply

      • Llama In The Rift

        February 25, 2020 at 07:47

        Yeah no argument here…considering GPU prices on today’s PC’s and lets face it, if you want stable and smooth 4K Nvidia is the only way and we know their prices, can probably buy a Xbox Series X and a PS5 from the price of the RTX 2080 TI alone….PC industry might be on a decline if these consoles can act as more then just consoles and by the look of it they are turning more and more into compact PC’s…on PC you can do just more….for now, so 11K on a console that might do 8K is not that unreasonable at all.

        Reply

        • D@rCF0g

          February 25, 2020 at 07:47

          I would have no issue being a dedicated console gamer if I could use a MnKB on all titles. While I have a PS4, I have always played most games on my gaming rig, so I am not as competent with joysticks and bumpers as I am with a mouse and keyboard!

          Reply

  2. MechMachine

    February 24, 2020 at 17:33

    Where’s Pieter. This is his Bat signal.

    Reply

  3. D@rCF0g

    February 25, 2020 at 07:47

    Just thought I’d put this here from another website article. I’m a PC gamer primarily, but, what this does do for me is make me excited about AMD’s next GPUs for the PC. The current GPUs run from older silicone to what is in the Xbox S(eries)X

    -GeForce RTX 2080 Ti (Turing TU102)—13.45 TFLOPs
    -Radeon RX Vega 64 (Vega 10)—12.66 TFLOPs
    -Xbox Series X (Navi – RDNA 2)—12 TFLOPs
    -GeForce RTX 2080 Super (Turing TU104)—11.15 TFLOPs
    -Radeon RX Vega 56 (Vega 10)—10.54 TFLOPs
    -GeForce RTX 2080 (Turing TU104)—10.07 TFLOPs
    -Radeon RX 5700 XT (Navi 10)—9.754 TFLOPs
    -GeForce RTX 2070 Super (Turing TU104)—9.062 TFLOPs
    -Radeon RX 5700 (Navi 10 XL)—7.949 TFLOPs
    -GeForce RTX 2070 (Turing TU106)—7.465 TFLOPs
    -GeForce RTX 2060 Super (Turing TU106)—7.181 TFLOPs
    -GeForce RTX 2060 (Turing TU106)—6.451 TFLOPs

    Reply

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