The Evil Within is out, and unfortunately for PC gamers, is locked to 30fps like it is on the console versions. That’s ok though right? Bethesda’s given you some debugging options that’ll allow you to run the game the way it’s mean to on a pc; with a gloriously unlocked frame rate, right? Weeellll no. While the option exists, you’re going to have to duct-tape seventeen Nvidia Titans together to get it to run at 1080p at a constant, buttery smooth 60fps.
That’s according to the chaps at Eurogamer, who paired the game with some of the finest PC gaming hardware; a Core i7 3770K overclocked to 4.3GHz and matched with 16GB of DDR3 and an Nvidia GTX 980, which is the fastest single GPU card on the planet right now. They were unable to get a smooth, consistent 60fps at 1080p running the sort of computer system that could operate NASA. This is on an engine that was designed from the ground up to run everything at 60fps – so whatever Tango Gameworks have done to the engine can only be described, aptly I suppose, as “butchering.”
What it is, is little more than poor optimisation of a poor console port. This is exactly the sort of thing we were all hoping to avoid this generation, with the new consoles running on what is essentially PC hardware, programmed using API’s that are similar enough to their PC counterparts. Instead. PC gamers are still getting the short end of the stick – once again. While frame rate and resolution are not the be-all-and-end-all when it comes to games, if you’re a PC gamer who’s spent a fortune on cutting edge hardware, having the games you play perform and look at their best is a pretty reasonable expectation. Others though, think PC gamers shouldn’t care.
On to the game itself; The Evil Within has been getting mixed reviews, with some hailing it as a return to form for the survival horror genre, while others think it’s less scary than the prospect of seeing Darryn without any clothes on. I’m very much in the latter camp.
Last Updated: October 17, 2014