Home Gaming Real Life SWAT member blasts BF3’s inaccuracies

Real Life SWAT member blasts BF3’s inaccuracies

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Battlefield3

While I’m not a great fan of the BF3 beta I was back in it last night kicking ass and taking names… actually I was being kicked and now everyone has my dog tag but that’s not the point here.

The point is that while playing last night I noticed that people running around with a massive light on the front of their guns appeared to be impossible to shoot even though the light seemed to give them away.

As soon as they aimed that torch at me I was completely blind and unable to target the centre of the light, which seemed like the most logical solution and it seems that my annoyance with these lights is based in reality.

A retired SWAT member has posted up on the Battlefield 3 forums that the lights and lasers in BF3 are complete garbage and are purely “Hollywood Drama” along with running with your guns pointed into the air. He lashes out at the lack of realism and claims the lights on the front of the guns would never be used like that in real life as you’re constantly putting your team mates at risk by back lighting them.

It needs to be said that we don’t have any proof this guy is who he says he is but his points are valid and in uppercase and therefore have to be believed.

I’M RETIRED AFTER 15 YEARS SWAT AND CAN TELL YOU THE TAC LIGHTS AND LASERS ARE BEING IMPROPERLY USED AND MAKE WHAT HAS BEEN A FAIRLY REALISTIC EXPERIENCE SEEM LIKE HALO OR SOME FAKE GAME.

I WAS ISSUED AN MP5 AND MADE HUNDREDS OF ENTRIES USING THAT WEAPON AS MY PRIMARY AND HAD MY KIMBER TLE 1911 .45 WITH TAC LIGHT ON MY RIGHT LEG IN MY DROP HOLSTER. MP5 9MM HAD A LIGHT ON THE FOREGRIP WITH A RUBBER PRESSURE SWITCH FOR QUICK ON AND OFF DEPRESSIONS.

THE REASON YOU NEED A LIGHT THAT TURNS ON AND OFF QUICKLY IS BECAUSE OF WHAT WE CALL “LIGHT DISCIPLINE” YOU CAN READ ALL ABOUT IT BUT IN SUMMARY LIGHTS CAN HELP YOU OR HURT YOU. WHEN MOVING IN A SQUAD OR CELL YOU NEVER WANT TO “BACK LIGHT” YOUR TEAM MEMBERS WHICH CREATES A TARGET FOR THE ENEMY. YOU NEVER WALK AROUND WITH YOUR LIGHTS ON OR THE ENEMY SEES YOU COMING AND CAN PICK YOU OFF EASILY BY SHOOTING AT YOUR LIGHTS AND WATCHING THEM BACK LIGHT YOUR TEAM. FLASHLIGHTS ON HANDGUNS OR SUB GUNS ARE FOR CLEARING BUILDINGS AND CUTTING CORNERS CAREFULLY THEN TURNED OFF TO MOVE UNDETECTED.

THIS GAME NEEDS A MOMENTARY SWITCH FOR LIGHTS, NOT AN ON/OFF SWITCH OR A STUPID HANGUN THAT AIMS UPWARD WITH LIGHT ON AS YOU RUN OR MOVE. NEVER RUN WITH A FLASHLIGHT ON. NEVER RUN WITH YOUR HANDGUN AIMED STRAIT UPWARD. NEVER WALK OR DO ANYTHING WITH YOUR WEAPON POINTED UPWARD, THAT’S HOLLYWOOD CRAP. GUNS ARE CARRIED IN A “LOW READY POSITION” DOWNWARD AND BELOW WHERE YOUR EYES ARE SCANNING FOR TARGETS THEN YOU CAN AQUIRE A TARGET AND RAISE UP AND FIRE. IF YOUR GUN IS AIMED UP YOU SEE THE SAME TARGET AND THEN LOWER THE GUN ON THE TARGET MOMENTARILY BLOCKING YOUR VISION AS YOUR ARM OR ARMS COME DOWN CROSSING YOUR FIELD OF VISION. (STUPID)

FLASHLIGHTS ARE PRIMARILY LED HIGH INTENSITY LIGHTS, BUT THEY DO NOT PRODUCE THE KIND OF LIGHT SIMULATED IN THIS GAME IN ALMOST ANY ENVIRONMENT THIS GAME SEEMS TO PRODUCE A HUGE WHITE AREA WHERE YOU CANNOT TELL THE CENTER OR SOURCE OF THE LIGHT. THAT IS BS. FLASHLIGHTS ON GUNS TEMPORARILY BLIND THREATS/TARGETS, BUT THAT LASTS ONLY A FEW MOMENTS AND THEN THE TARGET CAN RETURN FIRE ACCURATELY AIMING FOR YOUR LIGHT. THIS IS WHY THE FBI STARTED HOLDING FLASHLIGHTS IN THE OFF HAND UP HIGH AND TO THE SIDE SO IF THE CRIMINAL OR TARGET SEES THE LIGHT THEY MISS THE AGENT. THIS WAS DETERMINED AFTER POLICE AND FBI GOT SHOT TIME AND TIME AGAIN IN THE PAST USING THE “HOGAN” METHOD OF CROSSING ARMS AND KEEPING THE FLASHLIGHT NEAR THEIR HANDGUN.

LASERS ARE WHAT SWAT MEMBERS CALL “CRUTCHES FOR THOSE WHO CANNOT POINT SHOOT”. WE NEVER USED LASERS FOR A NUMBER OF REASONS BUT TO KEEP IT SHORT: IT TAKES LONGER TO LOOK FOR YOUR RED DOT ON THE SUSPECT THEN FIRE, THAN TO JUST FIRE FROM THE LOW READY POSITION USING A POINT AND SHOOT METHOD OF NON SITED FIRE. ALSO THEY DON’T EMIT A LONG BEAM VISIBLE UNLESS YOU ARE IN THE FOG OR SMOKE. IN EITHER CASE THEY GIVE AWAY YOUR ANGLE AND POSITION. THEY ARE COMPLETELY UNNECESSARY FOR TACTICAL PURPOSES AND ONLY USED FOR “PSYCHOLOGICAL” REASONS AND HOLLYWOOD DRAMA.

I CAN GO INTO MORE DETAIL, BUT THIS IS MY SUMMARY AND OPINION BASED ON 15 YEARS OF EXPERIENCE DOING THE REAL THING. RESEARCH THE TOPIC AND YOU WILL SEE I AM CORRECT.

I also managed to fall through the map last night in the beta and take out a ton of defenders from under the map. Has this happened to anyone else?

Last Updated: October 5, 2011

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