Character customization in Cyberpunk is tied to the plot

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They’ve already set a new precedent for storytelling in their fantasy medieval Witcher games, and now, CD Projeckt RED is headed to the future, for Cyberpunk. As usual, story and interactivity will play a large role in the upcoming game, but one aspect that CDPR really wants to focus on this time, is character customisation.

Speaking in a Q&A on the official website, Community Manager Marcin Momot explained how CDPR wanted players to run around Night City with custom-tailored creations;

As opposed to the regular fantasy set-up with mages, warriors and archers, we’re going for something different. In Cyberpunk, each character role will offer a set of special skills that will impact your stats in many different ways. That’s where the challenge kicks in, we want to create a game where character customization will be strongly tied with the plot.

Now going from that, we believe that we can make a game where, with many different role choices, you will get a very strong, engaging story, just like it was with The Witcher.

We definitely want to give players way more freedom with customization of the main protagonist then they had with Geralt in The Witcher series. We are planning on letting them change their statistics, equipment, implants and much more.

Sounds pretty good, if not exactly revolutionary, so far. Last year, I loved the character skills customisation from the spiritual big brother to this project, Deus Ex: Human Revolution. While some players were satisfied with a skill tree that would allow them to hack the planet, I was far more gung-ho in my approach, as I created an invisible human bomb with X-ray vision.

If Cyberpunk gives me such an option, alongside some nifty visual ones that are linked to how the plot plays out, then I’m pretty much sold on the game already.

Last Updated: August 2, 2012

Darryn Bonthuys

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