Tom Clancy’s Ghost Recon Wildlands (7)

Last week, I was fortunate enough to be flown off to Paris to spend some time with Ubisoft’s upcoming Tom Clancy title, Ghost Recon: Wildlands. If you’d like to read my impressions of it, you can do so right here.  Long story short, despite some minor concerns over how it might be enjoyed by different people, I liked my time with the game overall – Ubisoft have clearly put a lot of work into it.

I did wonder however, what inspired them to make Wildlands? What was their starting point? I sat down and had a chat with the Creative Director Eric Couzian to find out.

When we finished Ghost Recon: Future Soldier, we wanted to give a fresh and new experience, he said. “But we wanted to remain faithful to what is Ghost Recon. If you remember the first game, it was already big maps and freedom of choice. Now with the technology we have, it was quite obvious that if we put the new game into an open world, it would really show the progress of what is Ghost Recon

Ubisoft didn’t make Wildlands an open world title just for the sake of it. Dropping linear restrictions and taking the series in this direction really was a logical step forward. I mean, the Ghosts themselves don’t follow any specific rules, so why should players? It’s in their hands to decide how they want to tackle Bolivia and the drug cartel that runs it.

With this total freedom of choice, we give the players the ability to play however they want. You can play stealth, you can play as a sniper, you can play as a driver, you can go all guns crazy, you can combine things if you want to be a cunning shooter… it really depends on how you want to play, and how you want to invest in the game. The progression system also allows you to go deeper into your play style.”

Weapon customisation isn’t the only variable players will have to be mindful of. Environments are just as important, and my short time with Wildlands was more than enough to sell me on Bolivia as the setting. Why did Ubisoft choose that particular country to base their game though?

Tom Clancy explores ‘what if’ situations and we wanted to use the context of Mexican drug cartels. The ‘what if’ is knowing that these Mexican drug cartels control all the drug lords to Europe and the US. What if they wanted to control the production too? Coca only grows in three countries, and Bolivia is one of them.

That’s not the only reason Ubisoft were drawn to Bolivia. Another was its variety of vistas. They’re all very different, and they all require a different approach from the Ghosts.

We didn’t choose Bolivia just for narrative, but also because of the diversity of the landscape. For us it was very important because you have the salt deserts, the jungle, the forest, the high mountains, canyons, the swamps… I mean, it’s so diverse that it allows us to bring game-changers into the game.

Whether it be for recon, or sniping, the line of sight really is the most important parameter. You can imagine the difference between the jungle, where you cannot see more than a metre away, and the salt desert which is so big, and completely flat and white. The approach you as a player will have, like what vehicle you use for example, will be different for each. When you play with friends in co-op, it also changes the way you will coordinate.”

From my short experience, I do feel that Ubisoft were bang on the money in choosing Bolivia. I spent so much time in one measly region. The scary thing is that there are 21 in total in the final product! They’re all going to feature their own unique challenges based on environment alone. They’ll all also hopefully be different enough that players will feel compelled to keep playing the game. From what I’ve played, I’m confident that’s the case.

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Tom Clancy’s Ghost Recon: Wildlands will be out in just a few short weeks, on March the 7th. It has a load of content packed into it, so if you’re looking for a game to keep you nice and busy, and one that lets you play however you want for that matter, you might want to consider picking it up.

Last Updated: January 26, 2017

  • I think time Geoff invested in a mic 😛

    • Admiral Chief

      😀

  • I was trying not to be invested in this due to it being a Ubisoft title and all but damn it looks good.

    • Ir0nseraph

      Yeah I blame Matty, was going on happily budgeting for ME Andromeda but now I might need to try get some extra cash for this.

      • Just so you know the street corner at Sandton City is mine! 😛

        • Ir0nseraph

          XD

      • Hammersteyn

        When’s ME Andromeda?

        • Ir0nseraph

          March 23rd.

          • Wrong March 15! 😛

          • Ir0nseraph

            EA access bull crap does not exist in our SonyPony universe 😛

          • Okay … remind me not to gush on about story and plot details come the 15th. 😛

          • Admiral Chief

            I’ve got other plans that day

          • Hammersteyn

            So I buy this and you buy ME Andromeda?

          • Ir0nseraph

            I can live with that.

          • Hammersteyn

            o/

    • Magoo

      I don’t know why you hate Ubi, they are my favorite dev!

      • Hmm … let us see.

        1.)They broke my brand new 2XDVD writer because they forced their games to use Star Force.

        2.)When they brought out Uplay the games would exit every time you lost connection to the servers just because.

        3.)They fixed above point by forcing games not to save when you wen’t offline and it did not start saving when you eventually came back online.

        4.)Sony paid them to make a certain game look worse on PC and they defendid it by using the term “Parity”.

        5.)They are the greatest champions of the Season Pass strategy.

        6.) They stole the work of a book auther for one of their greatest IPs.

        I could go on but I think you get my drift. I had similar issues with EA but at least they are trying to get their act together and Origin is WAAAAYYYYYY better than Uplay.

        • Oh and still no BG&E2!

        • Magoo

          You must hate every dev to shit! 😛

          • VampyreSquirrel

            Ubi was on my shitlist for a LONG time… reason: I pre-ordered Assassin’s Creed 2 Black Edition. Fetched my game on release day, installed it… couldn’t play because the uPlay servers were down. I persisted and kept trying, logging faults with Ubi, and finding that every single person that got the game for PC couldn’t play the game.

            They fixed the issue after a week… by that time I had installed a crack so I could play my original game and have it save my game locally, because the game would NOT save if you didn’t have connectivity to uPlay.

            They gave me a 2 year old game to say sorry.

          • When a comapny breaks hardware with their software and then tells you to piss off I tend to get mad specially considdering back then a 2XDVD writer cost R2000.

            I don’t hate devs I hate publishers. EA and Ubisoft are usually at the top of my list due to their verticle slice BS. Blizzard only screwed me once with Diablo as they tend to be very honest showing off their games even if tyheir pricing models sometimes gets to be unreasnobale. Don’t care much for Activision since CoD has been off my radar for years now and CDPR only got on my nerves because of their poor customer support and blatant refusal to fix issues that plague their digital platform.

            Oh yeah I also dislike Sony and MS because of timed exclusives or in the case of Sony paying companies to downgrade PC versions of their games.

            Also Oculus for splitting the VR comunity in half and lying to everyone at every turn.

            On that note I was happy that Ubisoft announced their VR titles will all be croos platform.

          • Admiral Chief

            Croos platform hehehe

          • At least I don’t DC in games. 😛

          • Admiral Chief

            AHEM, you DC’d at least three times this week. Granted, not once in Survival…

          • Magoo

            As you pointed out, they all have their problems. I was just saying Ubi is my favorite, because they tend to publish quality games. Over the last few years alone I’ve played the Far Cry series (even Primal), Ass Creed Black Flag and Syndicate, Rainbow 6 Siege, Division, and enjoyed all of them thoroughly (even Primal). And now I’m salivating over For Honor and the new GR!

            The whole season pass / DLC thing? It’s awesome compared to the absolute shit that other companies of the same caliber tend to pull.

          • Campanies do bad things every now and then yeah. Ubisoft makes super expensive unkown DLC Season passes ever. single game. The very definiton of insanity to paraphrase Vaas.

            As for their games. BG&E was amazing. Ass Creed 1 … maybe Black flag was good … not greeat … good. And as for the Tom Clancy games. They are more miss than hit. Granted division was okay and the survival DLC was actually fun but absolutely every other title they have are below average to me. Except for Far Cry 3 and Blood Dragon. Those games were truly amazing. Almost makes you forget how terribad Farcry 2 was with its lackluster story and piss poor Afrikaans.

  • MonsterCheddar

    Man, I can’t wait

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