Rumour : Rockstar won't publish Team Bondi’s next game

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Noirebeat

It seems the workplace controversy surrounding Team Bondi’s recently released blockbuster L.A Noire isn’t ending any time soon. Following last month’s allegations over less than pleasant working conditions at the Sydney-based developer comes word – from anonymous ex Bondi staffers – that relations between Rockstar and Team Bondi have soured past the point of reconciliation.

It means Rockstar won’t be publishing Team Bondi’s next game – putting a sequel to the revolutionary 1940’s crime thriller in jeopardy.

"I’ve heard a lot about Rockstar’s disdain for Team Bondi, and it has been made quite clear that they will not publish Team Bondi’s next game," one of the anonymous sources said.

"Team Bondi are trying to find another publisher for their next title, but the relationship with Rockstar has been badly damaged – Brendan [McNamara, L.A Noire Writer and Director] treats L.A. Noire like a success due to his vision but I think Rockstar are the ones who saved the project. They continued to sink money into L.A. Noire, and their marketing was fantastic. Without their continued support, Team Bondi would have gone under several years ago."

"Rockstar also made a huge contribution to the development; their producers were increasingly influential over the last two years of the game’s development, and overruled many of the insane decisions made by Team Bondi management.”

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"At a lower level, Rockstar also pitched in with programmers, animators, artists, QA, etc. Part of the conflict between Team Bondi and Rockstar was due to Rockstar’s frustration with Team Bondi’s direction, and eventually Team Bondi’s management in turn resented Rockstar for taking lots of creative control. It’s also worth pointing out that Rockstar used to be very keen on making Team Bondi something like ‘Rockstar Sydney’ – the more they worked with Team Bondi management, the more they came to understand that this was a terrible idea."

Team Bondi staff allegedly worked up to 110 hour weeks, which means crazy 22 hours shifts in crunch periods. "We all work the same hours," McNamara explained. "People don’t work any longer hours than I do. I don’t turn up at 9am and go home at 5pm, and go to the beach. I’m here at the same hours as everybody else is.” "If you wanted to do a nine-to-five job, you’d be in another business," McNamara said defending his management style.

Source : GI.biz

Last Updated: July 5, 2011

Geoffrey Tim

Editor. I’m old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time – they were capable of being masterpieces. I’m here now, looking for more of those masterpieces.

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