It’s been quite some time since Gamescom, and since then Bungie has been rather busy. Just last week we got a massive information explosion concerning the Taken King – explaining how exotics, marks and inventory would all be changing thanks to the content coming with the expansion. That content itself is going to have a drastic effect on existing systems too, as I was told at the expo in Cologne.
Catching up with Taken King Crucible Design Lead Lars Bakken, we chatted about some of the many differences players can expect in Year Two of the online shooter. First and foremost is the presence of The Taken – a force that will transform existing enemies into creatures with abilities you won’t recognise. You’ll still be able to easily identify who they are, but don’t expect some of the same strategies to work.
Lars also briefly detailed how many of The Taken King’s weapons are going to make the year one gear ultimately useless (something we already sort of knew about). In fact, a lot of early Uncommon gear will easily outclass older Exotics, as endgame players crave access to more powerful weapons to tackle the more difficult content. But, of course, brand new Exotics will help scratch that loot hunting itch.
At E3 this year, press and industry folk got to see an exclusive live demo of CD Projekt Red’s incredibly anticipated game, Cyberpunk 2077. What you may not know is that aide from that, CD Projekt Red also gave every attendee a nice little Cyberpunk figure to take home. We're giving on away, and here's who's won it!
Critical Hit is built on the idea that we are more than one thing. Are you a hardcore gamer who also enjoys a night out at the movies? Perhaps you’re a professional cosplayer who is searching for the perfect burger, or maybe you’re just interested in high-end tech and Netflix binging. Covering gaming, entertainment, tech and geek, Critical Hit offers information and critique from a staff of diverse, knowledgeable and fiercely opinionated writers.