Fallout 4 is coming tomorrow. I know this, because like a fool, I’ve pre-ordered the game. Despite my perpetual insistences for people to stop pre-ordering games because they’ll probably launch broken, I’m a hypocritical part of the problem. And it may have bitten me in the backside.
I don’t think anyone was expecting Fallout 4 to have a perfectly smooth launch – but given the relatively diminutive size of its day one patch, there was the hope that the game would run pretty well. According to some who’ve been playing the game early, it doesn’t run quite as well as we’d hoped.
While the PlayStation version of the game manages to keep up with the promised 30 fps most of the time, reports suggest that once players are indoors, that changes quite a bit – especially in combat situations. These reports say that once engaged in indoor firefights, players can expect severe frame drops that sometimes bring the game chugging along at single-digit frame rates.
Early players on neoGAF and perpetual industry insider Tidux confirm the frame rate issues. There are the tinfoil hatted among you who believe it’s a result of the co-marketing deal that Microsoft has with Fallout 4, and that the PlayStation 4’s performance is a direct result of meddling – but similar reports suggest that the Xbox One suffers from similar frame drops.
the graphics are oki. Unfortunately, there are places in the game where there are framedrops, sometimes they go down to single digits
— Tidux (@Tidux) November 8, 2015
As video proof of the game’s terrible, terrible frame rate, there’s this.
Reports also say that scoping up in Fallout 4 makes the game crawl along.
Now perhaps I’ve been playing too many console games lately, but this doesn’t seem terribly unsettling. Yes, there are noticeable frame drops, but it doesn’t seem to be unplayable in the slightest.
What do you think? Is this acceptable, or are reports of frame drops a little overblown? Fallout 4 is out tomorrow, with reviews going live a little later today.
Last Updated: November 9, 2015