There are few things that gamers hate more than microtransactions. Most of us can handle them for aesthetic elements if other people want to buy ’em, but as soon as it becomes a “pay to win” setup, things aren’t cool. Assassin’s Creed Unity lets you buy your upgrades, and the prices aren’t quite so micro.
Assassin’s Creed Unity has a new system for the franchise. Instead of unlocking elements by progressing through the game, getting more money or resources, you can spend your real-world cash on “Helix Credits” which can be spent to unlock some customizations, weapons or boosts. However, these credits don’t come cheap. Polygon managed to grab this screenshot, showing 1 400 Helix Credits being sold for $20, while a whopping $100 will net you 20k Helix Credits.
That’s a lot of upgrades – just check out this image showing the cost of upgrading the Sword of Eden. It seems to cost 10 000 earned upgrade points, compared to 180 purchased Helix Credits.
In theory, this shouldn’t matter too much – it should just be a way for lazy players to unlock better equipment without needing to play the game as thoroughly as usual. However, I’m honestly outraged. This means that the over powered awesome player I might meet in co-op play might actually just have bought his way to that point. It could have nothing to do with skill or dedication, but simply the cash and willingness to spend it. Sure, it’s co-op and I won’t be going against that player in the mission, but it still just feels unfair to me.
Microtransactions are slowly making their way into every game. It’s horrifying, but true. I wouldn’t mind players being able to buy their way through the game is they are too lazy to play it, if it didn’t impact other players due to online interactions. The mere fact that I know people will actually make these purchases proves that Ubisoft probably knows what they’re doing here, but it still makes me sad to see it. Here’s hoping that all those rich players who choose to buy these upgrades help fund Ubisoft’s ability to have playable female characters in the future. Right?
Last Updated: November 12, 2014