Battlefield 4 gets new lag-reducing netcode patch

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Bertleferld

In five or so months, it’ll be a year since Battlefield 4 was released – and for many, it’s still a bit of an unplayable mess. On the one hand, we should be a little thankful that DICE is still trying their best to fix it, but on the other, they should never have released the game in the state they did. They’ve haemorrhaged enough goodwill that people are hesitant to buy the next Battlefield game. That aside, the newest patch for Battlefield 4 should make it a smoother experience for many, provided they have fast enough internet connectivity.

The new update, due later this week, reduces server-side lag by updating player information more frequently. It’s an option that’s off by default, so something you’ll have to switch on to see any benefit of. It’ll require that players have at least a 1mb connection.

It works by updating clients with more frequent data the server in a certain radius around the player, which DICE calls a "high frequency bubble".

Here it is in action. Hopefully, it  makes the game a smoother experience for disillusioned Battlefield players.


Here’s a full list of the upcoming changes, too.

PC

  • Improved/reduced explosion induced camera shake
  • Character collision improvements
  • Fix to reduce object damage mismatch between client/server.
  • Fix explosion packs not being able to be shot sometimes
  • Improvements for client side packet loss
  • Client crash fixes
  • AMD Mantle multi-GPU improvements
  • Carrier Assault game mode reports bug fix
  • High Frequency Network update
    – Added High frequency "bubble" updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
    – Added option to control client side update rate setting

PlayStation 3

  • Improved/reduced explosion induced camera shake
  • Rental server bug fixes
  • Character collision improvements
  • Reduced object damage mismatch between client/server.
  • Fix for explosion pack not being able to be shot sometimes
  • Improvements for client side packet loss
  • Added controller option to swap functionality of the bumper and trigger buttons
  • Carrier – Invisible walls stopping bullets fix

Xbox 360

  • Improved/reduced explosion induced camera shake
  • Rent A Server bug fixes
  • Character collision improvements
  • Reduced object damage mismatch between client/server.
  • Fix for explosion pack not being able to be shot sometimes
  • Improvements for client side packet loss
  • Added controller option to swap functionality of the bumper and trigger buttons
  • Physics optimization for Naval Strike Wave Breaker rocks
  • Carrier – Invisible walls stopping bullets fix
  • Fix for issue where clients with low bandwidth would not be able to enter squad menu.

PlayStation 4

  • Improved/reduced explosion induced camera shake
  • Rental server bug fixes
  • Character collision improvements
  • Fix to reduce object damage mismatch between client/server.
  • Fix explosion packs not being able to be shot sometimes
  • Improvements for client side packet loss
  • Added controller option to swap functionality of the bumper and trigger buttons
  • Physics optimization for Naval Strike Wave Breaker rocks
  • Carrier – Invisible walls stopping bullets fix
  • High Frequency Network update
    – Added High frequency "bubble" updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
    – Added option to control client side update rate setting

Xbox One

  • Improved/reduced explosion induced camera shake
  • Rental server bug fixes
  • Character collision improvements
  • Fix to reduce object damage mismatch between client/server.
  • Fix explosion packs not being able to be shot sometimes
  • Improvements for client side packet loss
  • Added controller option to swap functionality of the bumper and trigger buttons
  • Physics optimization for Naval Strike Wave Breaker rocks
  • Carrier – Invisible walls stopping bullets fix
  • Fixed issue when using standby in Campaign
  • Fixed issue when using standby and reconnecting to game servers
  • Fixed issue with snapped application and matchmaking
  • Playgroup Matchmaking fix for Xbox One
  • Fixed incorrect error message for lost Xbox Live connection
  • Fixed issue for user name mismatch in rental server, ingame scoreboard and Squad Join menus
  • High Frequency Network update
    – Added High frequency "bubble" updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
    – Added option to control client side update rate setting

Last Updated: June 4, 2014

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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