Bioware admits Dragon Age 2 faults

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DragonAge2

Dragon Age 2, one of the games I was most excited for this year, was far from terrible in its right; but when compared to its predecessor it seemed a bit of a rush-job cash-in. The narrative was bland, the environments were perpetually recycled, and the combat waves were nonsensical. I just got attacked by dudes who materialised above me. Really Bioware? It’s somewhat refreshing then, to see Bioware admit the game’s (many) faults – and  discuss how they’re going to go about fixing them in future.

Mike Laidlaw, the lead designer of Dragon Age II admitted on the game’s official forums that there are  a number of things that “must be improved in future installments (sic).”

“I am absolutely aware of the concerns voiced here. Issues like level re-use, the implementation of wave combat, concerns about the narrative and significance of choice and so on have all been not only noted, but examined, inspected and even aided me (and many, many others on the team) in formulating future plans.” “Further, he added ‘I’m not only aware of the concerns, but I agree that there are aspects of DA II that not only can but must be improved in future installments (sic). And that is precisely our intent,” later saying  “Hawke’s story was a departure from the usual tale, and in crafting it and the game around it we learned a lot. Some from what worked, but even more from what didn’t. Such is always the way. I hope that in the future we’ll be able to discuss how we’re addressing your concerns and even solicit feedback from you on future plans in the process.”

The direction taken in Dragon Age 2 was a bit of a gamble, simplifying and streamlining everything in order to open it up to a bigger potential audience. One that didn’t exactly paid off, and has marked Dragon Age as a bit of an RPG pariah.

Source : Bioware

Last Updated: May 31, 2011

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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