Console Borderlands Getting Patched Up

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Borderlands

It’s really unfortunate that people have been experiencing technical difficulties with Borderlands – one of this year’s finer co-op treats. Word is there are quite a few nasty bugs that could leave players having to restart their games; something that could make a grown man cry in such a lengthy time-sink of a game.

I’ve only experienced one bug right at the beginning; Not being close enough to CL4P-TP stilted my mission progress. Thankfully Gearbox are aware of the problems and have endeavoured to fix them. When you ask? Well..now.

The 360 patch should be live as you read this, with the PS3 patch going live later today.

Hit the jump for the list of fixes!

Xbox 360 update notes:

  • Fixed a bug which caused players and other things in the world to appear incorrectly on clients in networked games
  • fixed a bug in which players gibbed in arena combat disappeared
  • fixed a bug which caused the dollars counter to spin continuously
  • fixed a bug that caused the digger elevator to be unusable after completing the Find Tannis mission
  • Weapon mapping to the D-pad should no longer reverse left and right
  • various localization and other text and tooltip corrections
  • The introductory quests with CL4P-TP should now always progress properly all the time
  • Lilith’s Phase Strike ability now works as intended
  • Load times have been improved
Read  We’re going to need a bigger gun to deal with the new zombie giants in They Are Billions

PlayStation 3 update notes:

  • Load times have been improved
  • Lilith’s Phase Strike ability now works as intended
  • The introductory quests with CL4P-TP should now always progress properly
  • fixed a bug that caused the digger elevator to be unusable after completing the Find Tannis mission
  • Weapon mapping to the D-pad should no longer reverse left and right
  • fixed a crash when ejecting the disc during the autosave warning splash screen
  • Players in a lobby should no longer experience long loading when starting a game after one player leaves
  • A bug which caused players and other things in the world to appear incorrectly on clients in networked games has been fixed
  • fixed a bug in which players gibbed in arena combat disappeared
  • Changed how space required for saves is calculated
  • fixed a bug which caused the dollars counter to spin continuously
  • various localization and other text and tooltip corrections

Source : Gearbox Forums 360 and PS3

Last Updated: October 30, 2009

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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