What’s one common thread that runs through the future? Don’t know? Well here ya go: It’s bleaker than Geoff’s internet connection. Games that tackle the future, always do so in a world that is pretty dystopian and depressing. But for the upcoming Cyberpunk 2077, don’t expect CD Projekt Red to craft a world that is so gray and devoid of hope.
Speaking to IGN, Cyberpunk game director Mateusz Kanik said that the original system based on dice rolls just doesn’t work in the context of an action RPG that is full of shooting and “a lot of explosions.”
“We want to make it more action-like – there will be a system that lets you use active skills actually in the gameplay in a shooting sequence or something like that, rather than just passive skills like in the books,” Kanik said.
But also it’s important to still keep the mood and the original feel of Cyberpunk – we don’t want to just create a science-fiction game. It’s easy to do that.
We still want to balance it with those main features and the mood from the Cyberpunk original. This is a huge task, I think.
And according to Cyberpunk 2077 creative director Sebastian Stepien, the game will also avoid the tropes associated with that genre of sci-fi. Sebastian and Kanik want to see a world that is shaped by the player, not the leftover aesthetics from Blade Runner;
This is very, very important. The style and mood and atmosphere of this world, what you do at the bar, what do you drink, how you react with other people, what dialogue you choose –all these things let us keep the Cyberpunk atmosphere all the time.
There are lots of cyber games around, but there’s not a lot of punk in those games, Mateusz added . We want to put more punk into ours. We do not want to make a dark and hopeless world. We are not doing Blade Runner. It will be full of rock and roll.
It’s more like a Tarantino approach, added Sebastian.
I like the way that these guys are thinking. Cyberpunk 2077 still has a long way to go before players can jack in and start singing DOS save the Queen, as CDPR want to take their sweet time making this particular game.
Last Updated: May 2, 2013