The creator of Heavy Rain, Fahrenheit and the rather intriguing Beyond: Two Souls is not impressed with the state of the video game industry. He believes that the industry needs to focus a little more on innovation – and a little less on churning out sequels to popular franchises in the name of the almighty dollar.
In an interview with Gamesindustry, David Cage says that while he’s not a pompous windbag who’s telling the industry "what they should, or shouldn’t do", but merely suggests that developers use videogames to "express something, and to trigger deeper emotions."
It’s not something regularly found in videogames – which are mostly all just modern combat manshoots. the lastgame that impressed Cage was thatgamecompany’s Journey.
"Journey was amazing. It has nothing to do with what I’m doing. But it’s not so much about storytelling. It’s about emotion. It’s about trying something different."
Cage is convinced the industry will end up dying unless developers start innovating and "not just making software to sell to people at Christmas."
"This industry will die if it doesn’t try more to be innovative and to come up with new ideas and to talk a bit more," he continued. "[It doesn’t need to be] necessarily serious, but deeper things at some point. It’s great that you can shoot at monsters, and that’s great and it will always be there and it will always be successful, but at the same time, what about giving the choice to people? Give them different options. So if they like that they find it, but if they want something deeper and interactive, they can find that too."
Last Updated: July 6, 2012