Read more after the jump.
“The whole point of the first Dead Rising was that there was hundreds of zombies. Because they were slow, and stupid, and slow, it was the sheer weight of numbers that provided not only the challenge, but the enjoyment. Zombie survival fantasies don’t involve evading/killing 2 zombies, they involve evading/killing thousands of them.
You know how many zombies I saw on-screen at one time? Six. Six zombies. And that’s not in a room, or a store, that’s across the massive concourse at the start of the game. Yet they still shamble. There’s no urgency, there’s no danger. There’s no fun. To compensate, Capcom have added a few new enemies: killer poodles and killer parrots. They’re vaguely ridiculous, and do very little to make up for the lack of more shambling corpses.”
They also go on to completely slate the controls by saying
“What’s worse, the controls are woeful. To pick up a dropped item, you don’t press a button. You press the Z button and the A button. They’re on opposite sides of opposite controllers. It’s stupid. The Wii Remote aiming controls are woefully twitchy. and to switch weapons you need to us the d-pad while aiming. Meaning you can’t use the Wii Remote at that time, requiring you to aim with the nunchuk while reaching with your other hand. It’s messy. It doesn’t work.”
From what I understand from the interview they had at TGS with one of the games developers, Capcom are happy with the game and believe it’s almost done. Honestly I never for a second thought that the Wii would be able to pull of the same experience as the Xbox 360, for the very first reason mentioned – there just is not enough power in the little white box to pull of that many zombies on screen at once. I’s a shame, could have been a good game.
the full article can be found here.
Last Updated: October 10, 2008