Devil May Cry 4 is far from my favourite game in the series about a white-haired dude who slices up and shoots everything that moves. I liked it a lot though, even if its biggest selling point to me is “Hey, at least it’s not Devil May Cry 2.” I’ve looked towards the special edition remaster with fair trepidation, hoping that its reworked combat and new features might make it the game it was always meant to be. According to critics, it may well.
Devil May Cry 4 Special Edition reaffirms the series’ status as the current king of the action genre. It may not fix some of the blemishes inherent to the game’s campaign, but the new characters and styles are fantastic, and will have players creating combo videos for years to come. With respect to DmC and everything it accomplished, this is the Devil May Cry I want to see in the future, Capcom.
The visual improvements and additional characters layered atop the Devil May Cry 4 Special Edition can’t conceal its bloated structure. This is, without a doubt, the best this stylish action romp has looked and felt, but just because you can gussy up an old game, doesn’t always mean that you should. If you’re dying to see how Vergil fares against the Order of the Sword or feel the need to test the extreme difficulty, take the leap. Just be warned that some aspects of the game would have been better left in the past.
Devil May Cry 4: Special Edition is truly the definitive version of an already great game. On top of Dante and Nero, the addition of Vergil, Lady and Trish makes each gameplay session a fun learning experience. The visuals have received a nice touch up job, the new difficulty mode is amazingly fun and the added Japanese voice cast is nice to hear. Sadly, the game’s original main campaign issues linger on. Plus no new chapters to play through with the newest characters is a lost opportunity here. You’ll still have a great time bringing demons to their knees with new powerful allies on Dante and Nero’s side, though
Stylish action games have evolved a lot in recent years, and this release skillfully straddles the line between new and old. The extra characters offer more variety and versatility that any fan of the genre should appreciate. They don’t completely mask the other problems, but the inventive twists on the content ultimately outweigh the legacy complaints.
Struggle as I may to write a worthwhile review for a game I already reviewed long ago, I can at least proclaim I enjoyed playing Devil May Cry 4 more in 2015 than I did when it was originally released, and that’s saying something. Thanks to the improvements made – and maybe the lack of anything like it outside of maybe Bayonetta 2 – it was a true pleasure to return to Capcom’s world of jacked up angels, plant dragons, and Dante hamming up every single delicious scene he’s in. Truly, it’s good to be back. It’s better to be back than it ever was
Last Updated: June 23, 2015