Most of you are convinced that Diablo III’s Real Money Auction House played a large part in ruining the game. The guy who designed your cherished Diablo and Diablo II thinks so too.
He believes the much maligned RMAH had “detrimental effects” on the whole game and its longevity.
“I think it had detrimental effects on gameplay throughout,” Diablo and Diablo 2 lead designer Stieg Hedlund told PCGamer of the auction house. “They did want to reserve a certain tier of loot for the auction house, and therefore it wasn’t dropping in the game with the kind of frequency that people were looking for it.”
Hedlund says he understands why Blizzard felt they needed to implement it though; and it had little to do with greed.
“Game developers, we work hard, and we want to be rewarded for what we do,” he said. “The fact that Diablo 2 was still on shelves and still being played, in Korea particularly, ten years after the fact of its release was something that I think Blizzard was kind of like ‘Hey, we got the price of the box and not much else out of that.’ That doesn’t respect the amount of gameplay that people were clearly getting from it.”
“So I can definitely see that point of view, where they say, ‘Hey, we should be rewarded for what we’re giving the audience,’ and then think about ways to do that.”
Honestly though? People buying your game should be reward enough. Unnecessarily monetising it after that fact is greed. Diablo III did pretty good business for Activision-Blizzard, and will likely sell pretty well when it’s released on consoles later this year. the console version won’t have a real money auction house.
Last Updated: July 30, 2013