It’s always been the dream. PlayStation gamers playing online with PC gamers, playing online with Xbox gamers; Dogs and cats living together. For a while, it seemed it may happen, when surprise mega-hit Rocket League paved the way for online cross console multiplayer. The idea was given a further shot in the arm when Xbox’s Chris Charla suggested last year that the tools were in place – and that Sony just needed to come to the party.
“First, in addition to natively supporting cross-platform play between Xbox One and Windows 10 games that use Xbox Live, we’re enabling developers to support cross-network play as well. This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks – including other console and PC networks.
Of course, it’s up to game developers to support this feature, and Xbox Live players will always have the option of choosing to play only with other Xbox Live players. We’re thrilled to confirm that Psyonix’s Rocket League will be one of the first games to take advantage of this new capability by enabling cross-network play between Xbox One and PC players, with an open invitation for other networks to participate as well.”
None of this has come to pass. Rocket League lets players on PC play with those on PS4, and those on Xbox One – but not all three together. CD Projekt RED’s Gwent and Tekken 7 have thus far not been able to provide crossplay. And now at least one developer has said it’s unlikely to happen.
Speaking to WCCFTech about their games Crossout, Gaijin CEO Anton Yudintsev said that cross console play is not possible.
“Crossout will not support cross-platform functionality. War Thunder unites PC and PS4, while Crossout will be available on Xbox One as well, and cross-platform between two different consoles is not possible.”
While that is, of course, the opinion of just one developer of one game, that we haven’t seen anything resembling full crossplay despite everything apparently being in place speaks volumes.
The views and opinions expressed in this article are those of the author(s) and do not necessarily reflect the official policy or position of Critical Hit as an organisation.
Last Updated: May 22, 2017