Celeste is an emotional game, one that uses visuals, writing and music to really invest the player in Madeline’s story. Yet what I think makes it special is that it offers an important message through something that only a video game could achieve: A playstyle. Mechanics are something so unique to the video game medium. Just like great poets experiment and challenge the form of how language is written so too do great developers challenge how we interact with their art and when a developer takes advantage of this, marrying interactivity with conventional storytelling...well, you get something incredibly powerful. Something like Celeste.