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DOOM multiplayer maps are vertically injected and full of death

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DOOM has vertically rich multiplayer maps

DOOM is bringing back the arena shooter, and I’m itching at the chance to get down and dirty with some incredibly fast paced, twitch shooting. We’ve already seen some of the diverse weaponry on offer when the online doors finally open (including the traditional, good for all situations rocket launcher), but what’s a good weapon if there isn’t a fittingly twisted, intricate map to go along with it. DOOM looks to have not one, but nine of these waiting and ready for release.

A new, short snippet of gameplay shows off the different maps you’ll engage in bloody warfare within. There’s the standard Mars base with its twisting corridors and high perches, contrasted by Hell itself with lava floors and two way teleporters. It’s clear that players aren’t the only danger to look out for when racing around these spaces, with treacherous traps waiting for the players not paying close enough attention.

It’s standard arena shooting fare though, with the maps themselves not being too big to ensure a feeling of claustrophobia at times. That increase exponentially when players are granted access to Demon Runes, allowing them to take on the form of a Revenant for example. Having a jetpack powered, rocket launching demon chasing you through narrow corridors is horrifying, but it’s what will make DOOM’s multiplayer just exhilarating.

It’s been a while since a new arena shooter has made such a big entrance on the mainstream market, and I fully expect this to be DOOM’s biggest draw. Combined with SnapMap that will allow players to submit custom maps to keep the game alive, DOOM is shaping up nicely for a game that at one point looked dead in the water.

It’s out on Xbox One, PS4 and PC, with hell opening on May 13th.

Last Updated: March 17, 2016

26 Comments

  1. Yay! I always enjoyed knocking people into environmental hazards.

    Reply

    • Mossel

      March 17, 2016 at 09:01

      That really is more fun than it should be! The best for me in Quake 3 was shooting someone out of the air, not killing them, but making them fall into nothingness on one of those space levels. Really satisfactory.

      Reply

      • Admiral Chief [BFTS]

        March 17, 2016 at 09:03

        Q3DM17!!!!

        THE LONGEST YARD!

        Also known as the Admiral’s railyard

        Reply

        • Pariah

          March 17, 2016 at 09:09

          The best was jump pads and launching a rocket at the landing point. The worst was it happening to you. You just watch the rocket come in, knowing there’s nothing you can do, and you begin plotting your revenge.

          Reply

          • Admiral Chief [BFTS]

            March 17, 2016 at 09:10

            That map was magnificent.

            If you had the skill that is. Planning, and knowing where your enemy was, magnificent!

          • Pariah

            March 17, 2016 at 09:12

            I’m really, really excited for Doom. Single player that we have been craving. Multiplayer that we’ve been craving. And map creation toolkit that I’ve been craving (beats the hell out of Q3BSP). It’s going to be epic.

            Will need to get good again, not since 2007 have I played Q3, and my reflexes have dulled.

          • geel slang

            March 17, 2016 at 10:39

            Have you tried playing the Unreal Tournament pre alpha? nice practice for you reflexes.

          • Alien Emperor Trevor

            March 17, 2016 at 09:11

            Nah, planting trip mines in HL2 MP… at the end of a chute.

            “OH FUCK YOU!” *BOOM* “FUCKING BASTARD!” huehuehue

        • Alien Emperor Trevor

          March 17, 2016 at 09:12

          I never liked Q3. 1 & 2 yes, but then UT took over.

          Reply

          • Pariah

            March 17, 2016 at 09:13

            I’m starting to understand just how much is wrong with you. 😛

          • Alien Emperor Trevor

            March 17, 2016 at 09:15

            What’s wrong about not liking a mindless twitch shooter? Those levels were so small you barely had to aim, could just shoot randomly & be sure to hit someone. 😀

          • Pariah

            March 17, 2016 at 09:17

          • Admiral Chief [BFTS]

            March 17, 2016 at 09:19

            Q3 was fun, but I spent way more time in Q2 DM and then in UT

  2. Mark Treloar

    March 17, 2016 at 08:40

    These maps remind me of Quake 3.

    Reply

  3. Generic ZA

    March 17, 2016 at 08:44

    DOOM, released on the Friday 13th, coincidence? Looks promising …

    Reply

  4. Admiral Chief [BFTS]

    March 17, 2016 at 08:54

  5. HairyEwok

    March 17, 2016 at 08:55

    Nobody going to do it, no? Ok I’ll do it… DOOOOOOOOOMMMMMM!!!!

    Reply

  6. Admiral Chief [BFTS]

    March 17, 2016 at 08:57

    LOL did you see the id logo in one of the walls? (0:30)

    Reply

  7. Pariah

    March 17, 2016 at 09:15

    Ok I just read something very depressing. Min graphics required in beta was a GTX 670. My 560 won’t cut it if that stays for retail.

    FUCK.

    Reply

  8. Sageville

    March 17, 2016 at 10:24

    Love doom, not a fan of quake style MP though… torn.

    Reply

  9. Deceased

    March 17, 2016 at 10:40

    I have such a raging DOOM-on right now :O

    Reply

  10. Raptor Rants

    March 17, 2016 at 11:06

    Pew pew pew pew

    Reply

  11. CypherGate

    March 17, 2016 at 11:08

    This game is going to bring back FPS tournaments. Watch how Unreal all of a sudden makes a comeback.

    Reply

    • Galbedir

      March 17, 2016 at 13:56

      The new Unreal tournament looks absolutely gorgeous, they just need to hurry it along out of Pre alpha and do some actual advertising…

      Reply

      • CypherGate

        March 17, 2016 at 14:01

        You talking about the Free to play version right?

        Reply

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