Home Gaming Dragon Age: Inquisition answers your combat questions

Dragon Age: Inquisition answers your combat questions

3 min read

Strategy combat DAI

I don’t remember much about the combat in previous Dragon Age games except that I would run into battle, spam attacks and hope for the best. It generally worked but wasn’t very memorable. This time combat felt a lot better when I played it at Gamescom, and here’s why.

Bioware’s Daniel Kading and Mark Darrah took a whole bunch of combat-related questions via the Dragon Age social media accounts. Their answers show some new designs and ideas that increase the focus on tactics while still making the game accessible for those who aren’t as tactically inclined.

Weapon decay is gone – apparently Thedosian merchants give their products lifetime guarantees considering the whole apocalyptic sky-hole. Good move. However, those weapons aren’t interchangeable; they’re class restricted:

Class-restricted, though our animators provided some beautiful variant attack styles within each melee weapon set. For instance, rogues perform different attacks depending on whether they’re armed with single- or double-bladed daggers.

There is also a cool new combat skill/ability that sounds like it can be used to absolutely own your enemies:

There’s a fun one put together by our ability designers, Jon Fuller and Luke Barrett, called Fallback Plan. Only Varric, and possibly your Inquisitor, gain access to this ability, which lets you place a gadget on the ground; if you get into trouble later, you can instantly relocate to that position. If you upgrade it, you’ll also be set back to the level of health you had upon placing the gadget, and—if you are standing close to an enemy—you’ll kidnap the enemy back with you. By combining this with stealth, and placing traps or mage glyphs under the marker, many hijinks can ensue.

Sneak in, grab enemy and teleport him away from his friends so that you can kill him in all manner of awesomeness? Sounds like a plan to me! Another cool ability comes from the actual Fade Rifts themselves:

Most of the rifts in the Fade are defended by powerful, newly emerged demons that still bear a connection to the Fade. These battles are difficult, but the Inquisitor can use their power to even the odds by getting close enough to “disrupt” the Fade rift during these fights, which will send a powerful shockwave out that heavily damages and stuns its defenders.

I really like that my combat spamming won’t be necessary. Dragon Age: Inquisition promises a much more tactical approach. But don’t worry – if you need a slower introduction to tactical battle systems, Bioware has thought of you, too.

Many battles are in locations that allow you to “scout” your opponents before they notice you, giving you the time to analyze tactical opportunities the environment offers: chokepoints for warriors, blind approaches for rogues, enemies in vulnerable locations, etc. Sometimes your allies will spot opportunities in these fights and make suggestions on strategies of approach.

I am getting more and more excited for this game. I really don’t think that I can wait for much longer. What aspects are getting you hyped? Is it enough that it’s a Bioware game, or has the newly designed story, characters or combat won you over? Oh, who are we kidding, you’re just glad that the world is larger and more open to real exploration.

Last Updated: August 22, 2014


  1. Alien Emperor Trevor

    August 22, 2014 at 10:40

    Okay the special abilities sound cool. But seriously, whenever they talk about the super amazing fantastic incredible innovative tactical combat system all I hear is… it’s basically real time with pause. The staple combat system of every Infinity engine RPG like the Baldur’s Gates & Icewind Dales. The hype is too strong.


    • Solemn Aller

      August 22, 2014 at 19:07

      Yes and no. It’s not that it’s some great new thing, but that it was around in Origins then watered down in DA2. The hype, and the excitement you’re seeing, is that it was brought back for this game, not that it’s new to games in general.


  2. Rock789

    August 22, 2014 at 11:50

    I have ze feeling zat zis vil be ze vonderbar game – ze Dragon Age game zat ve have all been vaiting for!


    • Rinceable

      August 22, 2014 at 12:04

      Yeah man. You and me both. Think we have some awesome things to look forward to!


      • Rock789

        August 22, 2014 at 12:06

        Precisely! And you’ll have to come check it out on my PS4 at my new pad too (should be moved in around November). 🙂


  3. The Kenn

    August 22, 2014 at 11:54



  4. Viking Of Science

    August 22, 2014 at 12:09

    wait, wait, wait…. when did Dragon Age become a MOBA?


    • Kromas of City17

      August 22, 2014 at 12:25

      Not a MOBA cause it is single player … sooooo … OBA? 😛


  5. MakeItLegal

    August 25, 2014 at 09:36

    “Class-restricted, though our animators provided some beautiful variant attack styles within each melee weapon set. For instance, rogues perform different attacks depending on whether they’re armed with single- or double-bladed daggers” wow , so we ARE in 2014 ?


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