Home Gaming Dragon Age Inquisition – Character Class Guide

Dragon Age Inquisition – Character Class Guide

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You’re about to make an important choice. You’re going to decide whether you want to stick to the shadows and leave a dagger present in the back of a guard who has a wife and kids to support, or if you want to raise hell in the middle of an army and go down swinging. Dragon Age Inquisition is all about choice, and who you play as will decide how the game reacts to you. We’ve got a handy guide, to help inform that decision.


DAI Rogue 2

You’re not going to go charging into battle as a Rogue. Instead, you’re going to stick to the shadows, waiting to stab an opponent in the back with such grave that you’d make a corporate hostile takeover expert weep with joy and admiration. Rogues rely on not being seen, using the shadows to hide themselves and hit enemies with heavy damage through the use of daggers or bows.

To really get the most out of your Rogue, you’ll need to learn to outmanoeuvre opponents,as Rogues cannot gain guard and must instead rely on a tactical awareness to evade strikes. Thanks to abilties such as Evade, Leaping Shot and Flank Attack, you’ll be able to counter big blows from brutes in order to strike back with maximum lethal force.

But remember, nothing beats a dagger in the back.

Unique Class Ability: Lock-picking

DAI Rogue

If there’s a  locked door in a dungeon, chances are that there happens to be some fine loot behind it. Even better chances are, that a Rogue can unlock it in order to grab all that loot. Some doors however, can’t be opened with the base lock-picking skill. For that, you’ll need to upgrade your Rogue to have the Deft Hands, Fine Tools perk. And open up more doors with great deftness. Deftly now.

Dual-Wielding starting abilities

  • Stealth – Become invisible as you blend into the shadows and gain an attack bonus. Attacking enemies while in stealth mode will also reduce the ability cooldown.
  • Twin Fangs – Sink both your daggers into the unprotected flesh of your foes, gaining bonus damage if you flank your enemy.

Archer starting abilities

  • Stealth – Become invisible as you blend into the shadows and gain an attack bonus. Attacking enemies while in stealth mode will also reduce the ability cooldown.
  • Long Shot –  One shot, one kill. The further away you are, the more damage this single shot will gain as it homes in on your target.


  • Artificer – Complete Way of the Artificer offered byThree-Eyes in Skyhold
  • Assassin – Complete Way of the Assassin offered by Heir in Skyhold
  • Tempest – Complete Way of the Tempest offered by Kihm in Skyhold


Elves get a 25 percent bonus for ranged defense, dwarves benefiting from a 25 percent bonus to magic defense and Qunari having a 25 percent bonus to melee defense.

Multiplayer specialist classes

  • Archer – The Rambo of the group, the Archer can deal massive damage from afar while keeping away from enemies and creating choke points. His ability trees include  Marksman and Evasion.
  • Hunter – A trap master, the Hunter also keeps enemies at a  distance, while slinking into the shadows and dealing big damage to even bigger threats. His ability trees include Trapping and Survival.
  • Alchemist – A terrific scout, the Alchemist can keep to the shadows while throwing explosives and poison onto the battlefield in order to create chaos. Her ability trees include Alchemy and Cunning.
  • Assassin – A master of shadows, the Assassin will deal ludicrous damage without ever being seen, and will always have the back of an enemy. Or at least a dagger inside of it. Her ability trees include Assassination and Stalker.


Warrior (2)

You all know and love the Warrior class. A meat-tank of unstoppable rage and fury, the warrior is first to enter and last to leave. They wield the heaviest of weapons and armour, but can pick up a shield for some added defense. Combined with the ability to taunt, warriors can soak up damage and dish it back out, while leaving their less hardy companions gaps in the defense of enemies that can be exploited. By switching into Charging Bull when the opportunity presents itself, warriors can move quicker and knock down more enemies.

Unique Class Ability: Wall Bash

Warrior (1)

Doors? Doors are for chumps and chumpettes. Warriors make their own doors with the Wall Bash skill, unlocking new areas in order to find better loot.

Two-handed starting abilities

  • Mighty Blow – A power attack that knocks down enemies and gives you bonus damage against attacking foes who have been downed.
  • War Cry – Shout, let it all out as you enrage foes and taunt them to attack while gaining extra guard in the process.

Weapon and shield starting abilities

  • Payback Strike – Instantly recover from any disabled condition and strike back with a blow that hits harder if you’ve just taken damage.
  • War Cry – Shout, let it all out as you enrage foes and taunt them to attack while gaining extra guard in the process.


  • Champion – Complete Way of the Champion offered by Lord Chancellor de Lion in Skyhold.
  • Reaver – Complete Way of the Reaver offered by Breaker Thram in Skyhold.
  • Templar – Complete Way of the Templar offered by Ser in Skyhold.


Elvish warriors have a 25 percent bonus to magic defense, while Qunari gain a 25 percent bonus to melee defense.

Multiplayer specialist classes

  • Legionaire – When you need to tank or die, the Legionaire is your go-to class with his maximum attack and powerful taunts. His ability trees include Guardian and Combined Arms.
  • Templar – The Templar isn;t about big damage, but in fact, support. Able to buff comrades, the Templar puts the team before himself with many passive skill. His ability trees include  Divine and Sentinel.
  • Katari – A more subtle class, the Katari doesn;t pack as much power as other Warrior classes,but makes up for that with improved defense and crowd control. His ability trees include Onslaught and Tactics.
  • Reaver – Essentially a Rogue with a two-handed weapon, the Reaver strikes hard and fast while dealing amazing damage from a near-death state. Her ability trees include Bloodlust and Assault.


Mage (1)

Still one of the bigger and more variable classes in Dragon Age, Mages can cast various elemental magic to take down enemies, but they need decent support to ensure maximum damage. The specialist role, Mages don’t pack high armour and are particularly vulnerable, but keeping them at a distance and wielding spells such as Barrier and using support magic to buff your allies are the key to success here.

Unique Class Abilities:

  • Veilfire – Unique magical barriers can only be lit by a mage, which is where Veilfire comes into play. Lighting torches reveals mysic runes,allowing players to uncover new rune recipes to enhance party equipment.
  • Energise – Targeting debris, mages can create new bridges with their magic to access off-limit areas.
  • Destroy magical barriers – Wish you could get past certain magical barriers? With this skill, all you need is a staff that opposes the magic before you, allowing you to bypass these obstructions and get your hands on some loot.

Mage starting abilities

  • Chain Lightning – Unleash the thunder and blast opponents with lightning that shocks and arcs to the next vicitm.
  • Flashfire – Burn all the enemies, setting them on fire and causing panic amongst the horde.


  • Knight-Enchanter – Complete Way of the Knight-Enchanter offered by Commander Helaine in Skyhold.
  • Necromancer – Complete Way of the Necromancer offered by Viuus Anaxas in Skyhold.
  • Rift Mage – Complete Way of the Rift Mage offered by your trainer in Skyhold.

Mage (2)


Base stats once again. Elves get a 25 percent bonus to ranged defense and Qunari get a 25 percent bonus to melee defense. Dwarves cannot be mages.

Multiplayer specialist classes

  • Keeper – When your team needs some form of defense, the Keeper is your ace in the hole with massive Barriers and shields that will keep death away. Her ability trees include Protection and Primal Spirit.
  • Elementalist – Pure destruction, the Elementalist bends fire, ice and various other elements to his whims to rain down pure carnage on foes. His ability trees includeDestruction and Control.
  • Arcane Warrior – Incapable of casting Barrier, the Arcane Warrior instead gets up and close and personal, while healing comrades. His ability trees include include Elemental and Mentalism.
  • Necromancer – Spirit and Ice spells are the specialty of the Necromancer, with this dark mage casting away Barrier spells in favour of pure destruction. Her ability trees include GraveLord and Permafrost.

Last Updated: November 21, 2014

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